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path: root/scene/resources/mesh_library.cpp
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* MeshLibrary: remove duplicated linePoommetee Ketson2017-09-051-1/+0
* -Added an optimization so physics shapes are configured later, speeds up grid...Juan Linietsky2017-09-031-1/+4
* -Some fixes to code completion.Juan Linietsky2017-08-281-0/+2
* -Largely rewrote gridmap to simplify itJuan Linietsky2017-08-271-13/+48
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-6/+6
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-98/+77
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-13/+13
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-13/+13
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Implement GridMap support for navigation meshesAnarchid2016-04-201-0/+26
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-4/+4
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+243