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Redot Engine – Multi-platform 2D and 3D game engine
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particle_process_material.h
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Add cone angle control to particle emission ring shape
Kasper Arnklit Frandsen
2024-09-02
1
-0
/
+4
*
Let materials' shaders update happen on loader threads
Pedro J. Estébanez
2024-05-06
1
-2
/
+1
*
Improve editing of min/max particle properties
kobewi
2023-12-20
1
-0
/
+6
*
Merge pull request #84056 from QbieShay/qbe/fix-orbit-z
Rémi Verschelde
2023-10-30
1
-0
/
+4
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*
fixed wrong rotation matrix for orbit z velocity
QbieShay
2023-10-28
1
-0
/
+4
*
|
Fixed damp as friction not updating shader code
QbieShay
2023-10-27
1
-1
/
+1
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/
*
Particle internal refactor and additions for more artistic control
QbieShay
2023-10-10
1
-33
/
+91
*
Avoid sync issues in materials with scheduled shader updates
Pedro J. Estébanez
2023-05-10
1
-1
/
+0
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
particles: add amount property to sub property collision.
Lamia
2022-10-13
1
-0
/
+5
*
Merge pull request #66720 from qarmin/unintialized_memory
Rémi Verschelde
2022-10-05
1
-3
/
+3
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*
Remove usage of unitialized variables
Rafał Mikrut
2022-10-01
1
-3
/
+3
*
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Style: Cleanup header guards for consistency
Rémi Verschelde
2022-09-26
1
-3
/
+3
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/
*
Rename ParticlesMaterial to ParticleProcessMaterial
Micky
2022-08-26
1
-0
/
+438