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Redot Engine – Multi-platform 2D and 3D game engine
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particles_material.cpp
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Author
Age
Files
Lines
*
fix particles scale randomization
clayjohn
2019-09-24
1
-2
/
+2
*
added individual particle random lifetime
clayjohn
2019-07-14
1
-1
/
+29
*
particles: Return uniform density spheres.
Simon Puchert
2019-07-06
1
-1
/
+4
*
Merge pull request #26613 from KoBeWi/direction_of_particles
Rémi Verschelde
2019-07-02
1
-7
/
+25
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*
Add a Direction property to ParticlesMaterial
Tomasz Chabora
2019-06-26
1
-7
/
+25
*
|
Many fallthrough switch cases now have the FALLTHROUGH macro to tell the comp...
hbina085
2019-06-29
1
-1
/
+2
*
|
Particles: Properly initialize angular velocity parameter
Rémi Verschelde
2019-06-21
1
-0
/
+1
*
|
Bind missing FLAG_DISABLE_Z enum value in ParticlesMaterial
Rémi Verschelde
2019-06-03
1
-0
/
+1
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/
*
Explicitly use floating point numbers in the our shaders
Hein-Pieter van Braam
2019-02-24
1
-3
/
+3
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Moved dirty material lists from static to lifetime controlled by main.
Ibrahn Sahir
2018-11-21
1
-5
/
+10
*
Tweak the Hue Variation property hint to allow finer adjustments
Hugo Locurcio
2018-11-19
1
-1
/
+1
*
ParticlesMaterial: Simplify PARAM_SCALE texture validation
Rémi Verschelde
2018-11-13
1
-6
/
+1
*
Fix angular velocity property range in editor for ParticlesMaterial
Kanabenki
2018-11-06
1
-1
/
+1
*
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-11-04
1
-7
/
+0
*
Fixes to CPU particles for performance and avoiding NaNs.
Juan Linietsky
2018-10-08
1
-1
/
+1
*
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-27
1
-0
/
+3
*
Particles: Reset default velocity to 0, allow negative values
Rémi Verschelde
2018-09-04
1
-2
/
+2
*
Style: Format generated shader code in ParticlesMaterial
Rémi Verschelde
2018-09-04
1
-107
/
+121
*
Move ParticlesMaterial code to its own resource file
Rémi Verschelde
2018-09-04
1
-0
/
+1245