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path: root/scene/resources/particles_material.cpp
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* fix particles scale randomizationclayjohn2019-09-241-2/+2
* added individual particle random lifetimeclayjohn2019-07-141-1/+29
* particles: Return uniform density spheres.Simon Puchert2019-07-061-1/+4
* Merge pull request #26613 from KoBeWi/direction_of_particlesRémi Verschelde2019-07-021-7/+25
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| * Add a Direction property to ParticlesMaterialTomasz Chabora2019-06-261-7/+25
* | Many fallthrough switch cases now have the FALLTHROUGH macro to tell the comp...hbina0852019-06-291-1/+2
* | Particles: Properly initialize angular velocity parameterRémi Verschelde2019-06-211-0/+1
* | Bind missing FLAG_DISABLE_Z enum value in ParticlesMaterialRémi Verschelde2019-06-031-0/+1
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* Explicitly use floating point numbers in the our shadersHein-Pieter van Braam2019-02-241-3/+3
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Moved dirty material lists from static to lifetime controlled by main.Ibrahn Sahir2018-11-211-5/+10
* Tweak the Hue Variation property hint to allow finer adjustmentsHugo Locurcio2018-11-191-1/+1
* ParticlesMaterial: Simplify PARAM_SCALE texture validationRémi Verschelde2018-11-131-6/+1
* Fix angular velocity property range in editor for ParticlesMaterialKanabenki2018-11-061-1/+1
* Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS2018-11-041-7/+0
* Fixes to CPU particles for performance and avoiding NaNs.Juan Linietsky2018-10-081-1/+1
* Fix warnings about unhandled enum value in switch [-Wswitch]Rémi Verschelde2018-09-271-0/+3
* Particles: Reset default velocity to 0, allow negative valuesRémi Verschelde2018-09-041-2/+2
* Style: Format generated shader code in ParticlesMaterialRémi Verschelde2018-09-041-107/+121
* Move ParticlesMaterial code to its own resource fileRémi Verschelde2018-09-041-0/+1245