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Redot Engine – Multi-platform 2D and 3D game engine
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shader.cpp
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Author
Age
Files
Lines
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1
Spartan322
2024-10-22
1
-0
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+12
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Merge pull request #97205 from tetrapod00/inspect-native-shader-code
Thaddeus Crews
2024-10-21
1
-0
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+12
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Add "Inspect Native Shader Code" to shader resource and shader editor
tetrapod00
2024-10-08
1
-0
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+12
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
1
-12
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+33
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Cleanup of raw `nullptr` checks with `Ref`
A Thousand Ships
2024-08-31
1
-1
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+1
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Allow setting a cubemap as default parameter to shader
Chaosus
2024-08-27
1
-4
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+5
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Prevent add shader uniform doc when DocTool is not inited
jsjtxietian
2024-05-20
1
-1
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+1
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Merge pull request #91549 from magian1127/4.0ChangeHighlightingStartKey
Rémi Verschelde
2024-05-17
1
-1
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+1
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Resolve conflict between shader uniform tooltips "/**" and general annotation...
Magian
2024-05-14
1
-1
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+1
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Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-1
/
+0
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Don't run Shader doc comments logic outside the editor
Rémi Verschelde
2024-04-29
1
-9
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+5
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Implement tooltips for shader uniform in the inspector.
Magian
2024-04-26
1
-0
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+43
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Fix empty shader resource loading
bitsawer
2023-09-04
1
-2
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+4
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Fix Shader and ShaderInclude resource loading
bitsawer
2023-08-17
1
-5
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+8
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Unify and streamline connecting to Resource changes
kobewi
2023-07-17
1
-2
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+2
*
Fix shader type detection
bitsawer
2023-07-10
1
-14
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+15
*
Fix shader preprocessor cyclic include handling
bitsawer
2023-05-29
1
-8
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+8
*
Fix several shader preprocessor include issues
bitsawer
2023-01-27
1
-1
/
+12
*
Fix shader include dependency handling
bitsawer
2023-01-22
1
-2
/
+5
*
Clean up shader parameter remap
Juan Linietsky
2023-01-21
1
-9
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+10
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
*
Add safety-checks before some servers `free()`
Adam Scott
2022-12-29
1
-0
/
+1
*
Use system fonts as fallback and improve system font handling.
bruvzg
2022-12-04
1
-1
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+1
*
Fix `Shader::has_parameter` to return a correct value
Yuri Rubinsky
2022-11-11
1
-1
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+1
*
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-20
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+20
*
Implement coloring for disabled branches in the shader editor
Yuri Rubinsky
2022-08-14
1
-1
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+1
*
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-5
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+5
*
Swap arguments of ResourceSaver.save()
kobewi
2022-07-29
1
-1
/
+1
*
Implement shader uniform groups/subgroups
Yuri Rubinsky
2022-07-26
1
-5
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+9
*
Clean up Shader Preprocessor
reduz
2022-07-22
1
-12
/
+29
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Adding shader preprocessor support
Yuri Roubinsky
2022-07-22
1
-1
/
+21
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-2
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+2
*
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-4
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+4
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Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-11
1
-4
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+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
*
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-12
1
-13
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+21
*
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
1
-1
/
+1
*
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
1
-0
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+3
*
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-2
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+2
*
Preserve original name in shader params cache
Aaron Franke
2021-08-05
1
-1
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+2
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-3
/
+2
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
*
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-11
1
-1
/
+1
*
Rename the `.shader` file extension to `.gdshader`
Hugo Locurcio
2021-03-24
1
-3
/
+3
*
Improve resource load cache
reduz
2021-02-11
1
-1
/
+1
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-2
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+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
1
-1
/
+2
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