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Redot Engine – Multi-platform 2D and 3D game engine
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shader.h
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Author
Age
Files
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*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-32
/
+24
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-4
/
+4
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-18
/
+13
|
\
|
*
WIP particle system
Juan Linietsky
2017-01-01
1
-1
/
+9
|
*
-the new shader language seems to work
Juan Linietsky
2016-10-07
1
-4
/
+4
|
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-16
/
+3
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
**WARNING BEFORE PULLING**
Juan Linietsky
2015-08-23
1
-1
/
+1
*
-fixed many memory initialization issues
Juan Linietsky
2015-06-06
1
-7
/
+12
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-11
1
-0
/
+19
*
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2015-01-03
1
-3
/
+15
*
-ability to set default textures in shader (needed for visual shader editing)
Juan Linietsky
2014-12-21
1
-1
/
+6
*
Misc Fixes
Juan Linietsky
2014-06-27
1
-1
/
+2
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+95
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