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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-32/+24
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-4/+4
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-18/+13
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| * WIP particle systemJuan Linietsky2017-01-011-1/+9
| * -the new shader language seems to workJuan Linietsky2016-10-071-4/+4
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-16/+3
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-1/+1
* -fixed many memory initialization issuesJuan Linietsky2015-06-061-7/+12
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-0/+19
* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-3/+15
* -ability to set default textures in shader (needed for visual shader editing)Juan Linietsky2014-12-211-1/+6
* Misc FixesJuan Linietsky2014-06-271-1/+2
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+95