| Commit message (Expand) | Author | Age | Files | Lines |
* | Merge pull request #97205 from tetrapod00/inspect-native-shader-code | Thaddeus Crews | 2024-10-21 | 1 | -0/+2 |
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| * | Add "Inspect Native Shader Code" to shader resource and shader editor | tetrapod00 | 2024-10-08 | 1 | -0/+2 |
* | | Implement asynchronous transfer queues, thread guards on RenderingDevice. Add... | Dario | 2024-10-02 | 1 | -1/+5 |
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* | Allow setting a cubemap as default parameter to shader | Chaosus | 2024-08-27 | 1 | -3/+9 |
* | Add 'override' mark to ResourceFormat class | ppphp | 2024-03-25 | 1 | -7/+7 |
* | Fix several shader preprocessor include issues | bitsawer | 2023-01-27 | 1 | -0/+2 |
* | Fix shader include dependency handling | bitsawer | 2023-01-22 | 1 | -0/+1 |
* | Clean up shader parameter remap | Juan Linietsky | 2023-01-21 | 1 | -47/+2 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | prefix shader parameters with "shader_parameter/" | Nathan Franke | 2022-09-02 | 1 | -4/+33 |
* | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky | 2022-09-01 | 1 | -4/+4 |
* | Rename shader parameter uniform setter/getter methods for consistency | Hugo Locurcio | 2022-08-04 | 1 | -7/+7 |
* | Swap arguments of ResourceSaver.save() | kobewi | 2022-07-29 | 1 | -1/+1 |
* | Implement shader uniform groups/subgroups | Yuri Rubinsky | 2022-07-26 | 1 | -1/+1 |
* | Clean up Shader Preprocessor | reduz | 2022-07-22 | 1 | -0/+3 |
* | Adding shader preprocessor support | Yuri Roubinsky | 2022-07-22 | 1 | -0/+3 |
* | Replace most uses of Map by HashMap | reduz | 2022-05-16 | 1 | -4/+4 |
* | Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | Hugo Locurcio | 2022-05-03 | 1 | -4/+4 |
* | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
* | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky | 2021-11-12 | 1 | -3/+3 |
* | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn | 2021-10-28 | 1 | -0/+1 |
* | Improve resource load cache | reduz | 2021-02-11 | 1 | -1/+1 |
* | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut | 2021-02-09 | 1 | -2/+2 |
* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
* | Remove empty lines around braces with the formatting script | Aaron Franke | 2020-11-16 | 1 | -1/+0 |
* | Reorganized core/ directory, it was too fatty already | reduz | 2020-11-07 | 1 | -1/+1 |
* | Add override keywords. | Marcel Admiraal | 2020-07-10 | 1 | -1/+1 |
* | Style: Enforce braces around if blocks and loops | Rémi Verschelde | 2020-05-14 | 1 | -2/+4 |
* | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | 2020-05-14 | 1 | -1/+0 |
* | Exposed RenderingDevice to script API | Juan Linietsky | 2020-04-20 | 1 | -1/+1 |
* | Replace NULL with nullptr | lupoDharkael | 2020-04-02 | 1 | -2/+2 |
* | Renaming of servers for coherency. | Juan Linietsky | 2020-03-27 | 1 | -1/+1 |
* | Add shader based background mode | Bastiaan Olij | 2020-03-19 | 1 | -0/+1 |
* | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde | 2020-03-17 | 1 | -1/+1 |
* | Removed interactive loader, added proper thread loading. | Juan Linietsky | 2020-02-28 | 1 | -1/+1 |
* | Texture refactor | Juan Linietsky | 2020-02-11 | 1 | -3/+3 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Unexpose subclasses of ResourceFormatLoader and -Saver | Rémi Verschelde | 2019-06-18 | 1 | -2/+0 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | Added basic support for custom resource savers and loaders | Marc Gilleron | 2018-12-15 | 1 | -0/+2 |
* | Don't open VisualShaders in the text shader editor, and don't support saving ... | elasota | 2018-09-14 | 1 | -0/+2 |
* | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -3/+3 |
* | Visual Shaders are back. | Juan Linietsky | 2018-07-14 | 1 | -1/+2 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | A promise is a promise, so added ability to load and save shaders as text fil... | Juan Linietsky | 2017-12-26 | 1 | -1/+16 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -28/+1 |
* | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 |