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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-24 21:45:31 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-24 21:45:31 +0100 |
commit | debeee56f721178d44f71deb4e303b825d1dccd1 (patch) | |
tree | 6c88f378419a5760bbe919c48c87d1c71a6ea548 /scene/resources/shader.h | |
parent | c103f32ea3b19c3588d54dcef98e307f8b823f4c (diff) | |
download | redot-engine-debeee56f721178d44f71deb4e303b825d1dccd1.tar.gz |
Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
Diffstat (limited to 'scene/resources/shader.h')
-rw-r--r-- | scene/resources/shader.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/shader.h b/scene/resources/shader.h index b7fa349dfe..bc98fbf737 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -54,7 +54,7 @@ private: // hack the name of performance // shaders keep a list of ShaderMaterial -> VisualServer name translations, to make - // convertion fast and save memory. + // conversion fast and save memory. mutable bool params_cache_dirty; mutable Map<StringName, StringName> params_cache; //map a shader param to a material param.. Map<StringName, Ref<Texture> > default_textures; |