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authorRémi Verschelde <rverschelde@gmail.com>2017-03-24 21:45:31 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-24 21:45:31 +0100
commitdebeee56f721178d44f71deb4e303b825d1dccd1 (patch)
tree6c88f378419a5760bbe919c48c87d1c71a6ea548 /scene/resources/shader.h
parentc103f32ea3b19c3588d54dcef98e307f8b823f4c (diff)
downloadredot-engine-debeee56f721178d44f71deb4e303b825d1dccd1.tar.gz
Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
Diffstat (limited to 'scene/resources/shader.h')
-rw-r--r--scene/resources/shader.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index b7fa349dfe..bc98fbf737 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -54,7 +54,7 @@ private:
// hack the name of performance
// shaders keep a list of ShaderMaterial -> VisualServer name translations, to make
- // convertion fast and save memory.
+ // conversion fast and save memory.
mutable bool params_cache_dirty;
mutable Map<StringName, StringName> params_cache; //map a shader param to a material param..
Map<StringName, Ref<Texture> > default_textures;