index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
resources
/
skeleton_modification_stack_2d.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Move 2D-only resources to their own folder
Aaron Franke
2024-02-26
1
-270
/
+0
*
Fill remaining global scope constant descriptions
kobewi
2023-11-13
1
-1
/
+1
*
Fix invalid return from some `_get/_set`
A Thousand Ships
2023-10-27
1
-2
/
+2
*
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
Aaron Franke
2023-01-24
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
2D and 3D Skeleton modification docs, and small fixes.
Lyuma
2022-09-14
1
-3
/
+3
*
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
1
-1
/
+1
*
Change skeleton modification 2d and 3d to use the array inspector.
K. S. Ernest (iFire) Lee
2022-05-07
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
1
-1
/
+1
*
add input validation for set_modification_count
Kodi
2021-11-16
1
-0
/
+1
*
Fix missing argument names in bindings
Rémi Verschelde
2021-10-09
1
-1
/
+1
*
Validate parameter of SkeletonModificationStack2D::add_modification
Haoyu Qiu
2021-06-13
1
-0
/
+2
*
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-05
1
-0
/
+267