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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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sphere_shape_3d.cpp
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Author
Age
Files
Lines
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
1
-2
/
+2
*
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
Hugo Locurcio
2022-05-22
1
-1
/
+1
*
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
1
-1
/
+1
*
Improve range property hints for various collision shapes
Rémi Verschelde
2022-03-26
1
-1
/
+2
*
Show an error when setting a negative size on a collision shape
Aaron Franke
2022-02-20
1
-0
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Removed _change_notify
reduz
2021-02-10
1
-1
/
+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Lowering the Minimum Unit at Shape3D and Cameras
Tokage
2020-11-17
1
-1
/
+1
*
Shape3D::get_debug_mesh_lines const methods
Arkadiusz Marcin Kołek
2020-08-02
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-7
/
+0
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-3
/
+3
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+93