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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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resources
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sprite_frames.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Add duplicate animation
Ainsley Su
2024-09-01
1
-0
/
+7
*
Add shorthand for using singleton string names
kobewi
2024-05-11
1
-1
/
+1
*
Optimise Object's `get_argument_options`
Micky
2024-02-29
1
-1
/
+3
*
Add autocompletion for SpriteFrames' methods
Micky
2024-01-03
1
-0
/
+17
*
Fix `SpriteFrames` data loss on 3-to-4 conversion
Danil Alexeev
2023-02-22
1
-0
/
+2
*
Make AnimatedSprite's playback API consistent with AnimationPlayer
Silc Renew
2023-01-26
1
-3
/
+3
*
Merge pull request #65609 from dalexeev/animated-sprite
Rémi Verschelde
2023-01-05
1
-10
/
+52
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*
`AnimatedSprite{2D,3D}` improvements
Danil Alexeev
2023-01-05
1
-10
/
+52
*
|
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
|
/
*
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-3
/
+3
*
Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
Yuri Sizov
2022-08-08
1
-1
/
+1
*
SpriteFrames: Sort animations alphabetically
Rémi Verschelde
2022-07-13
1
-37
/
+14
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-22
/
+22
*
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
1
-1
/
+1
*
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
1
-1
/
+1
*
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-10
/
+10
*
Use doubles for time in many other places
Aaron Franke
2021-08-09
1
-2
/
+2
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
/
+1
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-2
/
+2
*
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-17
1
-1
/
+1
*
Move SpriteFrames to its own file in the resources folder
Aaron Franke
2021-03-16
1
-0
/
+241