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path: root/scene/resources/surface_tool.cpp
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* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-3/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-394/+343
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-19/+19
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-3/+5
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-39/+39
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-19/+19
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-12/+28
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| * Blend shapes using transform feedback (GPU)Juan Linietsky2016-11-241-11/+27
| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-1/+1
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* SurfaceTool add_index method exposed to scripts.Saracen2016-07-221-0/+1
* Remove "SMOOTH BEGIN?" messagevolzhs2016-07-211-2/+0
* Fix wrong return and argument types in documentationIgnacio Etcheverry2016-05-041-1/+1
* Add a add_triangle_fan method to SurfaceToolBojidar Marinov2016-04-181-0/+31
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -Fix shortcuts for OSX code completion, fixes #1111Juan Linietsky2015-01-041-2/+2
* ColladaJuan Linietsky2014-10-141-136/+70
* A bit of everything:Juan Linietsky2014-05-141-143/+298
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+759