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Redot Engine – Multi-platform 2D and 3D game engine
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surface_tool.cpp
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Author
Age
Files
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*
-Added proper access to depth texture from shader
Juan Linietsky
2017-06-07
1
-3
/
+3
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-394
/
+343
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-19
/
+19
*
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
1
-1
/
+1
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-3
/
+5
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-39
/
+39
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-19
/
+19
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-12
/
+28
|
\
|
*
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-24
1
-11
/
+27
|
*
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-09
1
-1
/
+1
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
SurfaceTool add_index method exposed to scripts.
Saracen
2016-07-22
1
-0
/
+1
*
Remove "SMOOTH BEGIN?" message
volzhs
2016-07-21
1
-2
/
+0
*
Fix wrong return and argument types in documentation
Ignacio Etcheverry
2016-05-04
1
-1
/
+1
*
Add a add_triangle_fan method to SurfaceTool
Bojidar Marinov
2016-04-18
1
-0
/
+31
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
-Fix shortcuts for OSX code completion, fixes #1111
Juan Linietsky
2015-01-04
1
-2
/
+2
*
Collada
Juan Linietsky
2014-10-14
1
-136
/
+70
*
A bit of everything:
Juan Linietsky
2014-05-14
1
-143
/
+298
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+759
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