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path: root/scene/resources/surface_tool.cpp
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* Fix handling of negative indices in SurfaceToolDelf Neumärker2021-02-181-0/+1
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-6/+1
* Scale error in mesh optimizer so it uses absolute scale.K. S. Ernest (iFire) Lee2021-01-111-0/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Implement automatic LOD (Level of Detail)reduz2020-12-181-1/+2
* Reimplement skeletons and blend shapesreduz2020-12-161-2/+2
* Rework Mesh handling on scene importing.reduz2020-12-131-176/+179
* Static analyzer fixes:bruvzg2020-12-091-1/+1
* Refactored Mesh internals and formats.reduz2020-12-021-125/+308
* Refactor MethodBind to use variadic templatesreduz2020-10-181-2/+0
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-31/+60
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+5
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-68/+0
* Revert "Renamed plane's d to distance"Rémi Verschelde2020-05-101-3/+3
* Renamed plane's d to distanceMarcus Elg2020-05-101-3/+3
* Replace NULL with nullptrlupoDharkael2020-04-021-3/+3
* Renaming of servers for coherency.Juan Linietsky2020-03-271-54/+54
* Fix compilation warnings and re-enable werror=yes on TravisRémi Verschelde2020-02-181-46/+2
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-72/+64
* Base 3D engine done, still untested, though.Juan Linietsky2020-02-111-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Use reference to constant in functionsqarmin2019-07-101-1/+1
* Added release function to PoolVector::Access.Ibrahn Sahir2019-07-061-7/+7
* Merge pull request #26355 from fire/expose_surface_toolRémi Verschelde2019-05-281-0/+22
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| * Expose more surface tools and add create_from_blend_shape.K. S. Ernest (iFire) Lee2019-04-301-0/+22
* | Fix typos with codespellRémi Verschelde2019-05-191-1/+1
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* Clean up ASSIMP import code.Juan Linietsky2019-04-131-3/+47
* Style: Apply new changes from clang-format 8.0Rémi Verschelde2019-04-091-1/+2
* Fix typos with codespellRémi Verschelde2019-02-131-5/+5
* Removed dangerous and useless function, closes #22884Juan Linietsky2019-01-241-2/+0
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Reverse bitangent on everythings to ensure default normal map behavriour is c...Bastiaan Olij2018-12-081-1/+1
* Generate the tangents without de-indexing and re-indexing the vertices.Guillaume Laforte2018-11-261-34/+70
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+2
* Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-7/+3
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-18/+18
* Implemented Soft bodyAndreaCatania2018-07-231-0/+1
* Added flip switch to generate_normalsChaosus2018-02-191-3/+7
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* doc: Sync classref with current sourceRémi Verschelde2017-12-101-1/+1
* -Ability to and unwrap lightmap coordinates on importJuan Linietsky2017-12-091-3/+111
* -Fixes to how collada generates tangents (use SurfaceTool), closes #9562Juan Linietsky2017-08-291-2/+13
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-10/+10
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-4/+4
* -Added GLTF scene support (still missing animations and .glb extension)Juan Linietsky2017-08-021-25/+50
* Bind some useful methods in SurfaceTool to GDScriptAndrii Doroshenko (Xrayez)2017-07-311-4/+15
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-0/+1
* BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-251-1/+1