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Redot Engine – Multi-platform 2D and 3D game engine
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surface_tool.h
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Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
1
-3
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+5
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Rewrite index optimization code for maximum efficiency
Arseny Kapoulkine
2024-11-04
1
-3
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+5
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-2
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+8
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Merge pull request #97934 from adamscott/give-AThousandShips-a-break
Thaddeus Crews
2024-10-29
1
-1
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+1
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
1
-1
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+1
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Update meshoptimizer to 0.22
Arseny Kapoulkine
2024-10-26
1
-1
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+7
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Expose create_from_arrays in SurfaceTool and cleanup some naming
Lyuma
2024-04-19
1
-1
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+2
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Update thirdparty/meshoptimizer to v0.20
Arseny Kapoulkine
2023-11-02
1
-1
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+1
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Vertex and attribute compression to reduce the size of the vertex format.
clayjohn
2023-10-05
1
-5
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+5
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Single Compilation Unit build.
lawnjelly
2023-06-06
1
-0
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+3
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Add ValidatedCall to MethodBind
Juan Linietsky
2023-04-30
1
-0
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+2
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meshoptimizer: Sync with upstream commit 4a287848f
Rémi Verschelde
2023-01-31
1
-2
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+7
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Make SurfaceTool.generate_normals() behave in a consistent manner in regard t...
Mark Riedesel
2023-01-26
1
-0
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+15
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
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+1
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`SurfaceTool.set_custom_format` Fixes and documentation.
Lyuma
2022-06-14
1
-6
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+6
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Improvements and fixes to occluders
jfons
2022-02-07
1
-0
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+12
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-2
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+2
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Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-1
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+1
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Update with experimental mesh optimizer.
K. S. Ernest (iFire) Lee
2021-05-22
1
-0
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+2
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Improved 3D Scene Importer
Juan Linietsky
2021-03-22
1
-0
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+3
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Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-7
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+7
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Scale error in mesh optimizer so it uses absolute scale.
K. S. Ernest (iFire) Lee
2021-01-11
1
-0
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+4
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Implement automatic LOD (Level of Detail)
reduz
2020-12-18
1
-1
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+1
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Rework Mesh handling on scene importing.
reduz
2020-12-13
1
-9
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+19
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Refactored Mesh internals and formats.
reduz
2020-12-02
1
-13
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+48
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
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+0
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
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+2
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Use reference to constant in functions
qarmin
2019-07-10
1
-1
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+1
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Expose more surface tools and add create_from_blend_shape.
K. S. Ernest (iFire) Lee
2019-04-30
1
-0
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+1
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Clean up ASSIMP import code.
Juan Linietsky
2019-04-13
1
-0
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+8
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Fix typos with codespell
Rémi Verschelde
2019-02-13
1
-1
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+1
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Removed dangerous and useless function, closes #22884
Juan Linietsky
2019-01-24
1
-2
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+0
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Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
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+2
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Generate the tangents without de-indexing and re-indexing the vertices.
Guillaume Laforte
2018-11-26
1
-1
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+0
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Added flip switch to generate_normals
Chaosus
2018-02-19
1
-1
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+1
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Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
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+1
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
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+2
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-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-12-09
1
-1
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+2
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-Fixes to how collada generates tangents (use SurfaceTool), closes #9562
Juan Linietsky
2017-08-29
1
-0
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+2
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Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
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+1
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Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-2
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+2
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-Added GLTF scene support (still missing animations and .glb extension)
Juan Linietsky
2017-08-02
1
-0
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+3
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-Added proper access to depth texture from shader
Juan Linietsky
2017-06-07
1
-1
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+1
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Move other lone thirdparty files to thirdparty/misc
Rémi Verschelde
2017-04-28
1
-1
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+2
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
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