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path: root/scene/resources/surface_tool.h
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* Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1fSpartan3222024-11-061-3/+5
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| * Rewrite index optimization code for maximum efficiencyArseny Kapoulkine2024-11-041-3/+5
* | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-2/+8
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| * Merge pull request #97934 from adamscott/give-AThousandShips-a-breakThaddeus Crews2024-10-291-1/+1
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| | * Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-251-1/+1
| * | Update meshoptimizer to 0.22Arseny Kapoulkine2024-10-261-1/+7
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* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Expose create_from_arrays in SurfaceTool and cleanup some namingLyuma2024-04-191-1/+2
* Update thirdparty/meshoptimizer to v0.20Arseny Kapoulkine2023-11-021-1/+1
* Vertex and attribute compression to reduce the size of the vertex format.clayjohn2023-10-051-5/+5
* Single Compilation Unit build.lawnjelly2023-06-061-0/+3
* Add ValidatedCall to MethodBindJuan Linietsky2023-04-301-0/+2
* meshoptimizer: Sync with upstream commit 4a287848fRémi Verschelde2023-01-311-2/+7
* Make SurfaceTool.generate_normals() behave in a consistent manner in regard t...Mark Riedesel2023-01-261-0/+15
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* `SurfaceTool.set_custom_format` Fixes and documentation.Lyuma2022-06-141-6/+6
* Improvements and fixes to occludersjfons2022-02-071-0/+12
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Rename Reference to RefCountedPedro J. Estébanez2021-06-111-2/+2
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-1/+1
* Update with experimental mesh optimizer.K. S. Ernest (iFire) Lee2021-05-221-0/+2
* Improved 3D Scene ImporterJuan Linietsky2021-03-221-0/+3
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-7/+7
* Scale error in mesh optimizer so it uses absolute scale.K. S. Ernest (iFire) Lee2021-01-111-0/+4
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Implement automatic LOD (Level of Detail)reduz2020-12-181-1/+1
* Rework Mesh handling on scene importing.reduz2020-12-131-9/+19
* Refactored Mesh internals and formats.reduz2020-12-021-13/+48
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Use reference to constant in functionsqarmin2019-07-101-1/+1
* Expose more surface tools and add create_from_blend_shape.K. S. Ernest (iFire) Lee2019-04-301-0/+1
* Clean up ASSIMP import code.Juan Linietsky2019-04-131-0/+8
* Fix typos with codespellRémi Verschelde2019-02-131-1/+1
* Removed dangerous and useless function, closes #22884Juan Linietsky2019-01-241-2/+0
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Generate the tangents without de-indexing and re-indexing the vertices.Guillaume Laforte2018-11-261-1/+0
* Added flip switch to generate_normalsChaosus2018-02-191-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* -Ability to and unwrap lightmap coordinates on importJuan Linietsky2017-12-091-1/+2
* -Fixes to how collada generates tangents (use SurfaceTool), closes #9562Juan Linietsky2017-08-291-0/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-2/+2
* -Added GLTF scene support (still missing animations and .glb extension)Juan Linietsky2017-08-021-0/+3
* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-1/+1
* Move other lone thirdparty files to thirdparty/miscRémi Verschelde2017-04-281-1/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1