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path: root/scene/resources/visual_shader.cpp
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* Rename empty() to is_empty()Marcel Admiraal2020-12-281-2/+2
* Fixed some errors when changing port name in visual shader expressionsYuri Roubinsky2020-12-021-19/+22
* Fix few bugs in visual shader expressionsYuri Roubinsky2020-12-011-2/+6
* Fixed several visual shader inputsYuri Roubinsky2020-11-291-15/+20
* Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR)Yuri Roubinsky2020-11-281-4/+4
* Remove empty lines around braces with the formatting scriptAaron Franke2020-11-161-1/+0
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Visual Shader Parenthesis fixLuke Costello2020-10-271-2/+2
* Added VisualShaderNodeCurve to easy gather data from a CurveTextureYuri Roubinsky2020-10-181-14/+26
* Adds Metallic to spatial light input of visual shadersYuri Roubinsky2020-10-101-0/+1
* Fix VisualShaderNode::set_output_port_connectedYuri Roubinsky2020-10-021-7/+3
* Fix expressions nodes in visual shadersYuri Roubinsky2020-09-221-0/+9
* Fix some bugs in visual shader editorYuri Roubinsky2020-09-211-7/+36
* Fix triplanar texture code generation in visual shadersYuri Roubinsky2020-09-111-1/+1
* Merge pull request #41955 from Chaosus/vs_performance_fix3Yuri Roubinsky2020-09-111-14/+0
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| * Improve performance of Add/Remove/Connect/Change nodes in visual shaderYuri Roubinsky2020-09-111-14/+0
* | doc: Sync classref with current sourceRémi Verschelde2020-09-111-0/+3
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* Improve performance for Show/Hide port preview in visual shadersYuri Roubinsky2020-09-091-0/+6
* Improve performance of Undo:change node position in visual shaderYuri Roubinsky2020-09-091-0/+16
* Added `active` boolean to particles mode output in visual shadersYuri Roubinsky2020-09-071-0/+3
* Remakes particles in visual shadersYuri Roubinsky2020-09-071-30/+109
* Fix some broken visual shader nodesYuri Roubinsky2020-09-071-2/+1
* Cleanup constructor code in visual shader nodesYuri Roubinsky2020-09-051-17/+0
* doc: Sync classref with current sourceRémi Verschelde2020-09-041-0/+3
* Merge pull request #41724 from Chaosus/vs_fix_particlesYuri Roubinsky2020-09-031-25/+24
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| * Restore Particles functionality in visual shaderYuri Roubinsky2020-09-031-25/+24
* | Fix specular render_mode for visual shaders Yuri Roubinsky2020-08-281-2/+11
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* Fix small reconnection bug in visual shaderYuri Roubinsky2020-07-311-1/+9
* Added UniformRef visual shader nodeYuri Roubinsky2020-07-281-1/+226
* Optimize code generation for fresnel node in visual shadersYuri Roubinsky2020-07-271-0/+23
* Removes redundant code generation in VisualShaderNodeTextureUniformYuri Roubinsky2020-07-261-24/+47
* Use path instead classname to prevent errors for exported visual shadersYuri Roubinsky2020-06-151-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-15/+30
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+10
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-75/+0
* Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde2020-05-101-10/+30
* Merge pull request #38475 from Chaosus/vs_qualsRémi Verschelde2020-05-061-0/+41
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| * Added uniform qualifiers to visual shadersYuri Roubinsky2020-05-051-0/+41
* | Some fixes for canvas item visual shader inputsYuri Roubinsky2020-05-051-1/+3
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* Adds warning to the uniform name in visual shader if its equal to keywordYuri Roubinsky2020-04-061-0/+11
* Replace NULL with nullptrlupoDharkael2020-04-021-7/+7
* some typo in method binds fixedThakee Nathees2020-04-011-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-10/+10
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-1/+1
* Added sky shader mode to visual shadersYuri Roubinsky2020-03-251-4/+52
* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-7/+4
* Changed float type to int for INDEX visual shader inputYuri Roubinsky2020-02-261-1/+1
* Add support for integer type in visual shadersYuri Roubinsky2020-02-261-11/+84
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-2/+2
* Merge pull request #36421 from Chaosus/vs_sort_custom_nodsYuri Roubinsky2020-02-211-1/+0
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