| Commit message (Expand) | Author | Age | Files | Lines |
* | Rename empty() to is_empty() | Marcel Admiraal | 2020-12-28 | 1 | -2/+2 |
* | Fixed some errors when changing port name in visual shader expressions | Yuri Roubinsky | 2020-12-02 | 1 | -19/+22 |
* | Fix few bugs in visual shader expressions | Yuri Roubinsky | 2020-12-01 | 1 | -2/+6 |
* | Fixed several visual shader inputs | Yuri Roubinsky | 2020-11-29 | 1 | -15/+20 |
* | Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR) | Yuri Roubinsky | 2020-11-28 | 1 | -4/+4 |
* | Remove empty lines around braces with the formatting script | Aaron Franke | 2020-11-16 | 1 | -1/+0 |
* | Reorganized core/ directory, it was too fatty already | reduz | 2020-11-07 | 1 | -1/+1 |
* | Visual Shader Parenthesis fix | Luke Costello | 2020-10-27 | 1 | -2/+2 |
* | Added VisualShaderNodeCurve to easy gather data from a CurveTexture | Yuri Roubinsky | 2020-10-18 | 1 | -14/+26 |
* | Adds Metallic to spatial light input of visual shaders | Yuri Roubinsky | 2020-10-10 | 1 | -0/+1 |
* | Fix VisualShaderNode::set_output_port_connected | Yuri Roubinsky | 2020-10-02 | 1 | -7/+3 |
* | Fix expressions nodes in visual shaders | Yuri Roubinsky | 2020-09-22 | 1 | -0/+9 |
* | Fix some bugs in visual shader editor | Yuri Roubinsky | 2020-09-21 | 1 | -7/+36 |
* | Fix triplanar texture code generation in visual shaders | Yuri Roubinsky | 2020-09-11 | 1 | -1/+1 |
* | Merge pull request #41955 from Chaosus/vs_performance_fix3 | Yuri Roubinsky | 2020-09-11 | 1 | -14/+0 |
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| * | Improve performance of Add/Remove/Connect/Change nodes in visual shader | Yuri Roubinsky | 2020-09-11 | 1 | -14/+0 |
* | | doc: Sync classref with current source | Rémi Verschelde | 2020-09-11 | 1 | -0/+3 |
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* | Improve performance for Show/Hide port preview in visual shaders | Yuri Roubinsky | 2020-09-09 | 1 | -0/+6 |
* | Improve performance of Undo:change node position in visual shader | Yuri Roubinsky | 2020-09-09 | 1 | -0/+16 |
* | Added `active` boolean to particles mode output in visual shaders | Yuri Roubinsky | 2020-09-07 | 1 | -0/+3 |
* | Remakes particles in visual shaders | Yuri Roubinsky | 2020-09-07 | 1 | -30/+109 |
* | Fix some broken visual shader nodes | Yuri Roubinsky | 2020-09-07 | 1 | -2/+1 |
* | Cleanup constructor code in visual shader nodes | Yuri Roubinsky | 2020-09-05 | 1 | -17/+0 |
* | doc: Sync classref with current source | Rémi Verschelde | 2020-09-04 | 1 | -0/+3 |
* | Merge pull request #41724 from Chaosus/vs_fix_particles | Yuri Roubinsky | 2020-09-03 | 1 | -25/+24 |
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| * | Restore Particles functionality in visual shader | Yuri Roubinsky | 2020-09-03 | 1 | -25/+24 |
* | | Fix specular render_mode for visual shaders | Yuri Roubinsky | 2020-08-28 | 1 | -2/+11 |
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* | Fix small reconnection bug in visual shader | Yuri Roubinsky | 2020-07-31 | 1 | -1/+9 |
* | Added UniformRef visual shader node | Yuri Roubinsky | 2020-07-28 | 1 | -1/+226 |
* | Optimize code generation for fresnel node in visual shaders | Yuri Roubinsky | 2020-07-27 | 1 | -0/+23 |
* | Removes redundant code generation in VisualShaderNodeTextureUniform | Yuri Roubinsky | 2020-07-26 | 1 | -24/+47 |
* | Use path instead classname to prevent errors for exported visual shaders | Yuri Roubinsky | 2020-06-15 | 1 | -1/+1 |
* | Style: Enforce braces around if blocks and loops | Rémi Verschelde | 2020-05-14 | 1 | -15/+30 |
* | Style: Enforce separation line between function definitions | Rémi Verschelde | 2020-05-14 | 1 | -0/+10 |
* | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | 2020-05-14 | 1 | -75/+0 |
* | Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine | Rémi Verschelde | 2020-05-10 | 1 | -10/+30 |
* | Merge pull request #38475 from Chaosus/vs_quals | Rémi Verschelde | 2020-05-06 | 1 | -0/+41 |
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| * | Added uniform qualifiers to visual shaders | Yuri Roubinsky | 2020-05-05 | 1 | -0/+41 |
* | | Some fixes for canvas item visual shader inputs | Yuri Roubinsky | 2020-05-05 | 1 | -1/+3 |
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* | Adds warning to the uniform name in visual shader if its equal to keyword | Yuri Roubinsky | 2020-04-06 | 1 | -0/+11 |
* | Replace NULL with nullptr | lupoDharkael | 2020-04-02 | 1 | -7/+7 |
* | some typo in method binds fixed | Thakee Nathees | 2020-04-01 | 1 | -1/+1 |
* | Renaming of servers for coherency. | Juan Linietsky | 2020-03-27 | 1 | -10/+10 |
* | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky | 2020-03-27 | 1 | -1/+1 |
* | Added sky shader mode to visual shaders | Yuri Roubinsky | 2020-03-25 | 1 | -4/+52 |
* | Signals: Port connect calls to use callable_mp | Rémi Verschelde | 2020-02-28 | 1 | -7/+4 |
* | Changed float type to int for INDEX visual shader input | Yuri Roubinsky | 2020-02-26 | 1 | -1/+1 |
* | Add support for integer type in visual shaders | Yuri Roubinsky | 2020-02-26 | 1 | -11/+84 |
* | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky | 2020-02-25 | 1 | -2/+2 |
* | Merge pull request #36421 from Chaosus/vs_sort_custom_nods | Yuri Roubinsky | 2020-02-21 | 1 | -1/+0 |
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