Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Rename several transform built-ins in shaders | Yuri Roubinsky | 2022-03-18 | 1 | -7/+7 |
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* | Add `_get_func_code/_is_available` virtual functions to custom nodes | Yuri Roubinsky | 2022-03-08 | 1 | -2/+4 |
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* | simplify calculation of max in grayscale | Markus Sauermann | 2022-02-20 | 1 | -2/+1 |
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* | Add some more fixes to visual shader | Yuri Roubinsky | 2022-02-07 | 1 | -1/+1 |
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* | Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` | Yuri Roubinsky | 2022-02-06 | 1 | -58/+58 |
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* | Add support for 2D vector type to visual shaders | Yuri Roubinsky | 2022-02-02 | 1 | -304/+889 |
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* | [VisualShader] Merge scalar and vector derivative functions into one | Yuri Roubinsky | 2022-01-28 | 1 | -90/+51 |
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* | Fix default input port hints for some modes in visual shader | Yuri Roubinsky | 2022-01-22 | 1 | -41/+67 |
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* | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Add texture filtering properties to `VisualShaderNodeTextureUniform` | Yuri Roubinsky | 2021-12-16 | 1 | -22/+159 |
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* | Rename `hint_aniso` to `hint_anisotropy` in the shader language | Hugo Locurcio | 2021-12-10 | 1 | -9/+9 |
| | | | | | The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties. | ||||
* | Replace String comparisons with "", String() to is_empty() | Nathan Franke | 2021-12-09 | 1 | -37/+37 |
| | | | | | | Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | ||||
* | Add bitwise operators to `VisualShaderNodeIntOp` | Yuri Roubinsky | 2021-12-03 | 1 | -3/+25 |
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* | Fix editor crash due incorrect setup of default texture in visual shader | Yuri Roubinsky | 2021-11-12 | 1 | -6/+6 |
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* | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky | 2021-11-12 | 1 | -6/+6 |
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* | Added `MeshEmitter` node for particles in visual shader | Yuri Roubinsky | 2021-11-06 | 1 | -5/+0 |
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* | Add a default input parameter field to CurveTexture (in visual shaders) | Yuri Roubinsky | 2021-10-13 | 1 | -0/+2 |
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* | Added missed limiters for Visual Shader node enums | Yuri Roubinsky | 2021-08-15 | 1 | -107/+326 |
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* | Merge pull request #50114 from Chaosus/vs_constants | Rémi Verschelde | 2021-08-13 | 1 | -6/+6 |
|\ | | | | | Few improvements for constants in visual shader | ||||
| * | Few improvements for constants in visual shader | Yuri Roubinsky | 2021-08-11 | 1 | -6/+6 |
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* | | Merge pull request #51519 from Chaosus/vs_transform_operator | Rémi Verschelde | 2021-08-13 | 1 | -26/+46 |
|\ \ | | | | | | | Changed `TransformMult` node to `TransformOp` in visual shaders | ||||
| * | | Changed `TransformMult` node to `TransformOp` in visual shaders | Yuri Roubinsky | 2021-08-11 | 1 | -26/+46 |
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* / | Fix printing error about unsupported modifier on `TransformUniform` | Yuri Roubinsky | 2021-08-12 | 1 | -1/+4 |
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* | Merge pull request #50605 from Calinou/tweak-shader-code-style | Rémi Verschelde | 2021-07-20 | 1 | -282/+282 |
|\ | | | | | Use C++11 raw literals for shader code to improve readability | ||||
| * | Use C++11 raw literals for shader code to improve readability | Hugo Locurcio | 2021-07-19 | 1 | -282/+282 |
| | | | | | | | | | | In files that have lots of branching, `\t` was replaced with a tab character instead. | ||||
* | | Optimize StringName usage | reduz | 2021-07-18 | 1 | -3/+3 |
|/ | | | | | | | | | | | * Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. | ||||
* | Rename Curve3Texture to CurveXYZTexture | Rémi Verschelde | 2021-07-14 | 1 | -21/+21 |
| | | | | | | Neither name is a perfect match but `Curve3Texture` looked too similar to `CurveTexture` and `Curve3D`, which made things confusing when picking a texture type or browsing the API reference. | ||||
* | Added Curve3Texture to Visual Shaders | Yuri Roubinsky | 2021-07-04 | 1 | -1/+85 |
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* | Continuation of work on visual particles system | Yuri Roubinsky | 2021-06-07 | 1 | -1/+1 |
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* | Adds `UVFunc` for panning/scaling on UV's to VisualShader's. | Yuri Roubinsky | 2021-06-07 | 1 | -0/+137 |
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* | Rename Variant TRANSFORM to TRANSFORM3D | Aaron Franke | 2021-06-03 | 1 | -2/+2 |
| | | | Also _transform to _transform3d | ||||
* | Rename Transform to Transform3D in core | Aaron Franke | 2021-06-03 | 1 | -17/+17 |
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* | Added Billboard Node to Visual Shaders | Yuri Roubinsky | 2021-05-28 | 1 | -0/+124 |
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* | Merge pull request #49056 from Chaosus/vs_color | Yuri Roubinsky | 2021-05-26 | 1 | -0/+28 |
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| * | Implements expandable color ports in visual shaders | Yuri Roubinsky | 2021-05-26 | 1 | -0/+28 |
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* | | Tweak dozens of editor property hints for consistency | Hugo Locurcio | 2021-05-25 | 1 | -8/+8 |
|/ | | | | | | - Update Viewport MSAA property hints to match the currently exposed values. - Add some performance hints to property hints. | ||||
* | Style: Apply clang-tidy's `readability-braces-around-statements` | Rémi Verschelde | 2021-04-05 | 1 | -8/+12 |
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* | Prevents TextureUniform in visual shaders from conversion to constant | Yuri Roubinsky | 2021-04-04 | 1 | -0/+28 |
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* | Merge pull request #46539 from Chaosus/vs_fix_return | Rémi Verschelde | 2021-03-01 | 1 | -50/+11 |
|\ | | | | | Removes redundant code from get_input/output_port_type (visual shaders) | ||||
| * | Removes redundant code from get_input/output/_port_type (visual shaders) | Yuri Roubinsky | 2021-03-01 | 1 | -50/+11 |
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* | | Fix incorrect switching port type in VisualShaderNodeStep | Yuri Roubinsky | 2021-03-01 | 1 | -1/+1 |
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* | Unified several visual shader nodes | Yuri Roubinsky | 2021-01-18 | 1 | -314/+447 |
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* | Merge pull request #44805 from Chaosus/vs_convert | Rémi Verschelde | 2021-01-15 | 1 | -0/+5 |
|\ | | | | | Add convert options between constants and uniforms in visual shaders | ||||
| * | Add convert options between constants and uniforms in visual shaders | Yuri Roubinsky | 2020-12-30 | 1 | -0/+5 |
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* | | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
|/ | | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | ||||
* | Consistently use normal_map | Marcel Admiraal | 2020-12-29 | 1 | -9/+9 |
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* | Added extra warning to VisualShaderNodeTexture + fix warning appearing | Yuri Roubinsky | 2020-11-26 | 1 | -0/+15 |
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* | Added VisualShaderNodeCurve to easy gather data from a CurveTexture | Yuri Roubinsky | 2020-10-18 | 1 | -0/+84 |
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* | Fix typo in VisualShaderNodeSample3D::generate_code | Yuri Roubinsky | 2020-10-04 | 1 | -1/+1 |
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* | Fix def parameter in Texture visual shader nodes for sky/particles modes | Yuri Roubinsky | 2020-10-03 | 1 | -22/+50 |
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