| Commit message (Expand) | Author | Age | Files | Lines |
* | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 1 | -2/+2 |
* | Rebrand preambles to Redot | Dubhghlas McLaughlin | 2024-10-11 | 1 | -0/+2 |
* | Reduce and prevent unnecessary random-access to `List` | A Thousand Ships | 2024-05-04 | 1 | -3/+3 |
* | made visual shader ports expandable by default if there is only one output po... | DennisManaa | 2023-09-22 | 1 | -8/+8 |
* | Unify and streamline connecting to Resource changes | kobewi | 2023-07-17 | 1 | -12/+3 |
* | Extract and reorganize texture resource classes | Hendrik Brucker | 2023-07-14 | 1 | -0/+1 |
* | Add few improvements for `VisualShaderNodeParticleRandomness` | Yuri Rubinsky | 2023-01-09 | 1 | -31/+59 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Optimize a code generation of visual shader particles | Yuri Rubinsky | 2022-12-11 | 1 | -22/+37 |
* | Make some Image methods static | kobewi | 2022-10-14 | 1 | -6/+6 |
* | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang... | bruvzg | 2022-10-07 | 1 | -10/+10 |
* | Fix MSVC warning C4702: unreachable code | Rémi Verschelde | 2022-09-28 | 1 | -20/+27 |
* | Add static methods for creating Image and ImageTexture | kobewi | 2022-07-08 | 1 | -3/+3 |
* | Replace most uses of Map by HashMap | reduz | 2022-05-16 | 1 | -4/+4 |
* | String: Remove TTR and DTR defines in non-tools build | Rémi Verschelde | 2022-03-28 | 1 | -4/+4 |
* | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde | 2022-02-16 | 1 | -2/+2 |
* | Add some more fixes to visual shader | Yuri Roubinsky | 2022-02-07 | 1 | -56/+111 |
* | Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` | Yuri Roubinsky | 2022-02-06 | 1 | -26/+26 |
* | Fix default input port hints for some modes in visual shader | Yuri Roubinsky | 2022-01-22 | 1 | -8/+8 |
* | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
* | Prevent crash when passing empty array to MeshEmitter | Yuri Roubinsky | 2021-11-26 | 1 | -63/+94 |
* | Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs | Yuri Roubinsky | 2021-11-18 | 1 | -71/+218 |
* | Fix editor crash due incorrect setup of default texture in visual shader | Yuri Roubinsky | 2021-11-12 | 1 | -2/+2 |
* | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky | 2021-11-12 | 1 | -2/+2 |
* | Added `MeshEmitter` node for particles in visual shader | Yuri Roubinsky | 2021-11-06 | 1 | -1/+279 |
* | Added 2D boolean hint for particle emitters in visual shaders | Yuri Roubinsky | 2021-11-05 | 1 | -6/+75 |
* | Make port previews in visual shader visible in other shader modes | Yuri Roubinsky | 2021-10-11 | 1 | -0/+20 |
* | Added missed limiters for Visual Shader node enums | Yuri Roubinsky | 2021-08-15 | 1 | -11/+14 |
* | Use C++11 raw literals for shader code to improve readability | Hugo Locurcio | 2021-07-19 | 1 | -40/+40 |
* | Continuation of work on visual particles system | Yuri Roubinsky | 2021-06-07 | 1 | -0/+1025 |