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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
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Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
Aaron Franke
2020-12-04
2
-45
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+45
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doc: Sync classref with current source
Rémi Verschelde
2020-12-04
1
-59
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+6
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Refactored Mesh internals and formats.
reduz
2020-12-02
5
-211
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+559
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Fixed some errors when changing port name in visual shader expressions
Yuri Roubinsky
2020-12-02
2
-20
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+23
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Fix few bugs in visual shader expressions
Yuri Roubinsky
2020-12-01
1
-2
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+6
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Fixed several visual shader inputs
Yuri Roubinsky
2020-11-29
1
-15
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+20
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Merge pull request #42761 from fire/color-grading-3d
Rémi Verschelde
2020-11-28
2
-8
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+25
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Environment brightness, contrast, saturation restore with color correction.
clayjohn
2020-11-28
2
-8
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+25
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Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR)
Yuri Roubinsky
2020-11-28
1
-4
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+4
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Merge pull request #41100 from bruvzg/ctl_text_server_interface
Rémi Verschelde
2020-11-28
24
-2089
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+2175
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[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
24
-2089
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+2175
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Merge pull request #39056 from rileylyman/tscn_newlines
Rémi Verschelde
2020-11-27
1
-0
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+5
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skip extra newline in .tscn when renaming dependency
rileylyman
2020-05-25
1
-0
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+5
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Added extra warning to VisualShaderNodeTexture + fix warning appearing
Yuri Roubinsky
2020-11-26
2
-0
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+16
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Describe `ImageTexture`, `Image` creation and usage
Andrii Doroshenko (Xrayez)
2020-11-17
1
-6
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+9
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Merge pull request #38812 from aaronfranke/brace-no-empty-line
Rémi Verschelde
2020-11-17
6
-14
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+0
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Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
6
-14
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+0
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Merge pull request #43547 from TokageItLab/lowering-s3d-and-camera-min-unit
Rémi Verschelde
2020-11-17
4
-6
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+6
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Lowering the Minimum Unit at Shape3D and Cameras
Tokage
2020-11-17
4
-6
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+6
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Merge pull request #43316 from YeldhamDev/rate_scale_wav_fix
Rémi Verschelde
2020-11-16
1
-1
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+2
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Fix WAV resources ignoring the AudioServer's 'global_rate_scale' value
Michael Alexsander
2020-11-04
1
-1
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+2
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Merge pull request #42008 from Calinou/theme-rename-node-type
Rémi Verschelde
2020-11-16
2
-183
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+183
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Rename the `type` parameter to `node_type` in Theme and Control
Hugo Locurcio
2020-10-27
2
-183
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+183
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Improve error messages related to failing to open files
Nick Swoboda
2020-11-12
1
-3
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+3
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Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
3
-5
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+6
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
39
-48
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+48
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Fix uninitialised variables in the BaseMaterial3D.
bruvzg
2020-11-06
1
-0
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+2
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Alpha Hash and Alpha2Coverage Implementation
Marios Staikopoulos
2020-11-02
2
-61
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+243
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Update scene/resources/dynamic_font.cpp
Juan Linietsky
2020-10-28
1
-0
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+2
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Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-28
1
-2
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+13
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Visual Shader Parenthesis fix
Luke Costello
2020-10-27
1
-2
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+2
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Merge pull request #43075 from Xrayez/color-ramp-to-gradient
Rémi Verschelde
2020-10-26
2
-19
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+7
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Fixup `ColorRamp` to `Gradient` renames
Andrii Doroshenko (Xrayez)
2020-10-25
2
-19
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+7
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Refactored 2D shader and lighting system
reduz
2020-10-24
8
-138
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+60
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Merge pull request #42558 from Chaosus/vs_curve
Rémi Verschelde
2020-10-19
4
-22
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+165
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Added VisualShaderNodeCurve to easy gather data from a CurveTexture
Yuri Roubinsky
2020-10-18
4
-22
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+165
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Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
2
-25
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+69
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Merge pull request #42077 from clayjohn/MSSAO
Juan Linietsky
2020-10-18
2
-69
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+25
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Replace SAO implementation with MSSAO
clayjohn
2020-10-18
2
-69
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+25
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Merge pull request #42201 from clayjohn/Vulkan-new-glow
Juan Linietsky
2020-10-18
2
-21
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+57
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Optimize Glow with local memory
clayjohn
2020-10-18
2
-21
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+57
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Merge pull request #41418 from clayjohn/Vulkan-aerial
Rémi Verschelde
2020-10-18
2
-1
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+26
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Add aerial perspective to fixed fog
clayjohn
2020-10-17
2
-1
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+26
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Refactor MethodBind to use variadic templates
reduz
2020-10-18
3
-4
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+0
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Adds Metallic to spatial light input of visual shaders
Yuri Roubinsky
2020-10-10
1
-0
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+1
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Implement GPU Particle Collisions
reduz
2020-10-09
2
-4
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+128
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glTF: Fix parsing image data with `mimeType` undefined
Rémi Verschelde
2020-10-05
1
-1
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+0
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Fix typo in VisualShaderNodeSample3D::generate_code
Yuri Roubinsky
2020-10-04
1
-1
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+1
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Fix def parameter in Texture visual shader nodes for sky/particles modes
Yuri Roubinsky
2020-10-03
1
-22
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+50
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Switch from recursion to iterative for backfilling colour regions
Paulb23
2020-10-03
1
-0
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+7
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