| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #44233 from YeldhamDev/popupmenu_circle_back | Rémi Verschelde | 2020-12-10 | 1 | -2/+2 |
| |\ | | | | | Re-add circle back scrolling to 'PopupMenu' | ||||
| | * | Re-add circle back scrolling to 'PopupMenu' | Michael Alexsander | 2020-12-09 | 1 | -2/+2 |
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| * | | Merge pull request #44070 from YeldhamDev/popupmenu_separator_font_color | Rémi Verschelde | 2020-12-10 | 2 | -1/+3 |
| |\ \ | | | | | | | Add "font_color_separator" theme property to 'PopupMenu' | ||||
| | * | | Add "font_color_separator" theme property to 'PopupMenu' | Michael Alexsander | 2020-12-03 | 2 | -1/+3 |
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| * | | | Merge pull request #44124 from volzhs/tabs-in-front | Rémi Verschelde | 2020-12-10 | 2 | -2/+31 |
| |\ \ \ | |_|/ |/| | | Add option to draw all tabs in front | ||||
| | * | | Add option to draw all tabs in front | volzhs | 2020-12-10 | 2 | -2/+31 |
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| * | | | Merge pull request #44128 from KoBeWi/🧹 | Rémi Verschelde | 2020-12-09 | 18 | -281/+0 |
| |\ \ \ | | | | | | | | | Cleanup unused engine code | ||||
| | * | | | Cleanup unused engine code | Tomasz Chabora | 2020-12-09 | 18 | -281/+0 |
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| * | | | | Fix connections to CanvasItem and Tabs signals | Rémi Verschelde | 2020-12-09 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | Follow-up to #44188 and #44189. | ||||
| * | | | | Merge pull request #43931 from bruvzg/ctl_comp_font | Rémi Verschelde | 2020-12-09 | 3 | -2/+118 |
| |\ \ \ \ | | | | | | | | | | | [Complex Text Layouts] Add compatibility for legacy Font resources. | ||||
| | * | | | | [Complex Text Layouts] Add compatibility for legacy Font resources. | bruvzg | 2020-12-03 | 3 | -2/+118 |
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| * | | | | | Merge pull request #44199 from bruvzg/pvs_fixes_1 | Rémi Verschelde | 2020-12-09 | 7 | -17/+9 |
| |\ \ \ \ \ | | | | | | | | | | | | | PVS-Studio static analyzer fixes | ||||
| | * | | | | | Static analyzer fixes: | bruvzg | 2020-12-09 | 7 | -17/+9 |
| | | |/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | Removes unused code in OS. Fixes return types. Fixes few typos. | ||||
| * / | | | | Increase dithering in the PhysicalSkyMaterial shader to combat banding | Hugo Locurcio | 2020-12-09 | 1 | -1/+1 |
| |/ / / / | | | | | | | | | | | | | | | | | Banding should now be much less visible when using the default PhysicalSkyMaterial settings. | ||||
| * | | | | Rename CanvasItem's hide signal to hidden | Marcel Admiraal | 2020-12-08 | 3 | -4/+4 |
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| * | | | | Merge pull request #44188 from madmiraal/tabs-signal-names | Rémi Verschelde | 2020-12-08 | 1 | -4/+4 |
| |\ \ \ \ | | | | | | | | | | | Rename Tabs close and hover signals to tab_closed and tab_hovered | ||||
| | * | | | | Rename Tabs close and hover signals to tab_closed and tab_hovered | Marcel Admiraal | 2020-12-08 | 1 | -4/+4 |
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| * | | | | | Merge pull request #44184 from madmiraal/xrcontroller-button_released | Rémi Verschelde | 2020-12-08 | 1 | -2/+2 |
| |\ \ \ \ \ | |/ / / / |/| | | | | Rename XRController signal button_release to button_released | ||||
| | * | | | | Rename XRController signal button_release to button_released | Marcel Admiraal | 2020-12-08 | 1 | -2/+2 |
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| * | | | | | Merge pull request #44166 from madmiraal/remove-chain-tip-copy-constructor | Rémi Verschelde | 2020-12-08 | 1 | -4/+0 |
| |\ \ \ \ \ | |/ / / / |/| | | | | Remove ChainTip copy constructor | ||||
| | * | | | | Remove ChainTip copy constructor | Marcel Admiraal | 2020-12-07 | 1 | -4/+0 |
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| * | | | | | [Complex Text Layouts] Performance optimizations. | bruvzg | 2020-12-07 | 3 | -9/+18 |
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| * | | | | | [Complex Text Layouts] Fix missing ItemList item text buffer init in ↵ | bruvzg | 2020-12-06 | 1 | -0/+1 |
| | | | | | | | | | | | | | | | | | | | | | `add_icon_item`. | ||||
| * | | | | | [Complex Text Layouts] Align glyph offsets and advances to the pixel grid. | bruvzg | 2020-12-06 | 1 | -1/+1 |
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| * | | | | | [Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, ↵ | bruvzg | 2020-12-06 | 8 | -50/+83 |
| |/ / / / | | | | | | | | | | | | | | | | | | | | | TextEdit, TextLine and TextParagraph. Fixes oversized editor control height (default editor spacing is negative) and control size changing when text is set. | ||||
| * | | | | Merge pull request #44129 from Calinou/tweak-material-height-hints | Rémi Verschelde | 2020-12-06 | 1 | -3/+3 |
| |\ \ \ \ | | | | | | | | | | | Tweak BaseMaterial3D heightmap property hints | ||||
| | * | | | | Tweak BaseMaterial3D heightmap property hints | Hugo Locurcio | 2020-12-05 | 1 | -3/+3 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | - Allow finer adjustments of the heightmap scale. - Allow increasing the heightmap level detail (at the cost of performance). | ||||
| * | | | | | Remove connect *_compat methods | Aaron Franke | 2020-12-05 | 2 | -3/+3 |
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| * | | | | Merge pull request #44116 from Scony/add-bake-finished-signal | Rémi Verschelde | 2020-12-05 | 1 | -0/+1 |
| |\ \ \ \ | |_|/ / |/| | | | Add missing 'bake_finished' signal | ||||
| | * | | | Add missing 'bake_finished' signal | Pawel Lampe | 2020-12-05 | 1 | -0/+1 |
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| * | | | | Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh | Rémi Verschelde | 2020-12-05 | 3 | -25/+26 |
| |\ \ \ \ | | | | | | | | | | | Rename CubeMesh to BoxMesh | ||||
| | * | | | | Rename CubeMesh BoxMesh | Marcel Admiraal | 2020-12-05 | 3 | -25/+26 |
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| * | | | | Rebind Mesh/ArrayMesh enums | Aaron Franke | 2020-12-04 | 2 | -9/+10 |
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| * | | | | Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" | Aaron Franke | 2020-12-04 | 7 | -119/+119 |
| | | | | | | | | | | | | | "Flags" was a bit too ambiguous, and in 3D it hid GeometryInstance.Flags | ||||
| * | | | | Rename LightOccluder2D light_mask to occluder_light_mask | Aaron Franke | 2020-12-04 | 1 | -2/+2 |
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| * | | | | Rename PathFollow2D rotate bool | Aaron Franke | 2020-12-04 | 2 | -9/+9 |
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| * | | | | Rename XR get_type and get_name | Aaron Franke | 2020-12-04 | 1 | -2/+2 |
| |/ / / | | | | | | | Now called get_tracker_type and get_tracker_name | ||||
| * | | | doc: Sync classref with current source | Rémi Verschelde | 2020-12-04 | 2 | -60/+6 |
| | | | | | | | | | | | | | | | | | | | | | | | | | And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already) | ||||
| * | | | Merge pull request #43999 from volzhs/update-scrollcontainer-page-value-master | Rémi Verschelde | 2020-12-03 | 1 | -0/+2 |
| |\ \ \ | |_|/ |/| | | Update page value properly of ScrollContainer | ||||
| | * | | Update page value properly of ScrollContainer | volzhs | 2020-12-01 | 1 | -0/+2 |
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| * | | Refactored Mesh internals and formats. | reduz | 2020-12-02 | 6 | -212/+559 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES. -Removed compression, it now always uses the most efficient format. -Added support for custom arrays (up to 8 custom formats) -Added support for 8 weights in skeleton data. -Added a simple optional versioning system for imported assets, to reimport if binary is newer -Fixes #43979 (I needed to test) WARNING: -NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change. -NOT backwards compatible with 3.x scenes, this will be eventually re-added. -Skeletons not working any longer, will fix in next PR. | ||||
| * | | Fixed some errors when changing port name in visual shader expressions | Yuri Roubinsky | 2020-12-02 | 2 | -20/+23 |
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| * | | Fix few bugs in visual shader expressions | Yuri Roubinsky | 2020-12-01 | 1 | -2/+6 |
| |/ | | | | | Fixed few bugs in visual shader expressions | ||||
| * | Merge pull request #43971 from volzhs/fix-tab-container | Rémi Verschelde | 2020-11-30 | 1 | -13/+15 |
| |\ | | | | | Fix TabContainer crashes | ||||
| | * | Fix TabContainer crashes | volzhs | 2020-11-30 | 1 | -13/+15 |
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| * | | fix #43695 by revert part of #41576 | FIF15 | 2020-11-30 | 1 | -0/+1 |
| |/ | | | | | | | Note that #42109 already reverted the change of MenuButton, and actually fixed #43695. As a result, this commit only reverts the change to LinkButton, in order to prevent unpredictable consequences. | ||||
| * | Merge pull request #43958 from EricEzaM/PR/basebutton-add-property-and-doco | Rémi Verschelde | 2020-11-29 | 1 | -0/+1 |
| |\ | | | | | Exposed shortcut_context property to scripting and added documentation. | ||||
| | * | Exposed shortcut_context property to scripting and added documentation. | Eric M | 2020-11-30 | 1 | -0/+1 |
| | | | | | | | | | I didn't expose this as a property or add documentation in the original PR #42109. | ||||
| * | | Fixed several visual shader inputs | Yuri Roubinsky | 2020-11-29 | 1 | -15/+20 |
| |/ | | | | | Fixed several inputs in visual shaders | ||||
| * | Merge pull request #42761 from fire/color-grading-3d | Rémi Verschelde | 2020-11-28 | 2 | -8/+25 |
| |\ | | | | | Environment brightness, contrast, saturation restore with 3d LUT. | ||||
