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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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audio
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audio_driver_dummy.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
CI: Update `clang-format` pre-commit hook to 19.1.0
Rémi Verschelde
2024-09-26
1
-1
/
+1
*
Fix wait for thread not started
Samuele Panzeri
2023-04-27
1
-1
/
+3
*
Fix crash caused by invalid mix_rate assignment due to bogus
Eoin O'Neill
2023-04-25
1
-1
/
+1
*
Further refactoring to AudioDriver implementations after #69120.
Emmanouil Papadeas
2023-02-09
1
-10
/
+10
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Make audio thread control flags safe
Pedro J. Estébanez
2022-08-19
1
-10
/
+9
*
Implement Running Godot as Movie Writer
reduz
2022-06-21
1
-10
/
+57
*
Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix some LGTM errors of "Multiplication result converted to larger type"
Aaron Franke
2021-10-12
1
-1
/
+1
*
Reorganize Project Settings
reduz
2021-02-18
1
-2
/
+2
*
Modernize Thread
Pedro J. Estébanez
2021-01-29
1
-15
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Style: Fix unnecessary semicolons that confused clang-format
Rémi Verschelde
2020-05-19
1
-8
/
+0
*
Move mix_rate, ouput_latency to AudioDriverManager
Fabio Alessandrelli
2020-05-18
1
-2
/
+2
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-3
/
+6
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-11
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-3
/
+3
*
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-26
1
-8
/
+4
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-2
/
+2
*
-Project/Editor settings now use new inspector
Juan Linietsky
2018-07-19
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Corrections to audio buffer size calculations
Marcelo Fernandez
2017-09-01
1
-10
/
+7
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-08-17
1
-1
/
+1
*
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-07-22
1
-1
/
+1
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-24
/
+13
*
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
1
-1
/
+1
*
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-16
1
-2
/
+4
*
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-15
1
-2
/
+2
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+146