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Redot Engine – Multi-platform 2D and 3D game engine
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audio
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effects
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audio_effect_pitch_shift.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Rebrand Godot to Redot
Randolph W. Aarseth II
2024-10-11
1
-2
/
+2
*
AudioEffectPitchShift: Fix distortion when pitch is 1.0
Fabian S.
2024-09-17
1
-0
/
+5
*
AudioEffectPitchShift: Actually fix -Wstringop-overflow warning
Rémi Verschelde
2024-02-22
1
-14
/
+3
*
AudioEffectPitchShift: Prevent negative size memset (GCC warning)
Rémi Verschelde
2024-02-19
1
-3
/
+5
*
Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale
Rémi Verschelde
2023-02-17
1
-1
/
+1
|
\
|
*
Fix Editor hanging if audiostream's pitch_scale is NaN
stmSi
2022-12-24
1
-1
/
+1
*
|
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
|
/
*
Revert "PitchShift effect quality and performance tweaks for different pitch ...
Rémi Verschelde
2022-03-02
1
-61
/
+35
*
Audio quality improvements in PitchShift
Bartłomiej T. Listwon
2022-02-11
1
-35
/
+53
*
Pass audio samples untouched for pitch_scale around 1.0f
Bartłomiej T. Listwon
2022-02-11
1
-0
/
+8
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-22
1
-1
/
+1
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-2
/
+2
*
Rename the audio `FFT_Size` enum to `FFTSize` for consistency
Hugo Locurcio
2021-05-13
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-12
/
+0
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-7
/
+19
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-4
/
+0
*
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-04-01
1
-0
/
+3
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-2
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update some dead links in the codebase
Michael Alexsander Silva Dias
2019-07-23
1
-1
/
+1
*
Make FFT size and oversampling adjustable for pitchshifting
Martin Dahlgren
2019-06-03
1
-2
/
+40
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Restrict set_pitch_scale to positive scales for AudioStreamPlayer*
Chaosus
2018-08-22
1
-3
/
+3
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-18
/
+12
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-1
/
+35
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-2
/
+2
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-1
/
+1
*
Fix msvc compile error
sanikoyes
2017-02-07
1
-1
/
+1
*
Use constants from math_funcs rather than unstandardized C++ constants.
Ray Koopa
2017-01-24
1
-8
/
+9
*
Pretty high quality pitch Shifting effect using smbPitchShift
Juan Linietsky
2017-01-23
1
-0
/
+297