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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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camera_server.cpp
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-13
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+13
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
1
-13
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+13
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Use verbose prints when registering cameras in CameraServer
Hugo Locurcio
2022-09-02
1
-8
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+2
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Replace Array return types with TypedArray
kobewi
2022-08-22
1
-2
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+3
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
1
-1
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+1
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Optimize StringName usage
reduz
2021-07-18
1
-2
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+2
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Fix crash caused by null parameter passed to CameraServer.add_feed()
lucicam
2021-04-02
1
-0
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+2
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-5
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+5
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Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-1
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+1
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
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+2
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iOS modular build and export implementation.
bruvzg
2019-12-01
1
-0
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+2
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Made constants fully upper case in camera server
Bastiaan Olij
2019-06-19
1
-2
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+2
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Add script to fix style issues and copyright headers
Rémi Verschelde
2019-06-17
1
-3
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+3
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Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-15
1
-0
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+169