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* Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-1/+1
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| * Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-251-1/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Enforce template syntax `typename` over `class`Thaddeus Crews2024-03-071-2/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Replace Array return types with TypedArraykobewi2022-08-221-1/+3
* Style: Remove inconsistently used `@author` docstringsRémi Verschelde2022-01-041-3/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Rename Reference to RefCountedPedro J. Estébanez2021-06-111-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Cleanup unused engine codeTomasz Chabora2020-12-091-2/+3
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-4/+4
* Refactor MethodBind to use variadic templatesreduz2020-10-181-1/+1
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* iOS modular build and export implementation.bruvzg2019-12-011-0/+19
* Changed some code found by Clang Tidy and Coverityqarmin2019-09-221-1/+1
* Made constants fully upper case in camera serverBastiaan Olij2019-06-191-2/+2
* Add script to fix style issues and copyright headersRémi Verschelde2019-06-171-4/+4
* Adding a new Camera Server implementation to Godot.BastiaanOlij2019-06-151-0/+96