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* Fix copyright headers referring to GodotSpartan3222024-10-274-8/+8
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-114-0/+8
* Merge pull request #93311 from dsnopek/gdextension-required-virtualsRémi Verschelde2024-09-272-44/+44
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| * GDExtension: Mark virtual function as `is_required` in `extension_api.json`David Snopek2024-09-112-44/+44
* | SCons: Add unobtrusive type hints in SCons filesThaddeus Crews2024-09-251-0/+1
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* Disable all 3D nodes, physics, and resources when compiling without 3DAaron Franke2024-03-111-1/+4
* Update PinJoint2D API with angle limits and motor speedDragos Daian2023-09-262-0/+6
* Extract ScriptInstance to simplify includesYuri Sizov2023-09-061-1/+0
* Merge pull request #76051 from rburing/contact_local_velocity_2dRémi Verschelde2023-04-172-0/+2
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| * PhysicsDirectBodyState2D: add get_contact_local_velocity_at_positionRicardo Buring2023-04-142-0/+2
* | Resolved issues with script PhysicsDirectBodyState3d contactsTim Gift2023-04-122-0/+2
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* Merge pull request #74707 from mihe/recovery-as-collisionRémi Verschelde2023-03-102-3/+3
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| * Add `recovery_as_collision` to extension binding of `_body_test_motion`Mikael Hermansson2023-03-102-3/+3
* | Add `pick_ray` parameter to extension binding of `intersect_ray`Mikael Hermansson2023-03-022-3/+3
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* Merge pull request #70707 from mihe/bind-physics-excludeRémi Verschelde2023-01-112-0/+10
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| * Bind methods related to physics query exclusionsMikael Hermansson2022-12-292-0/+10
* | Add get_contact_impulse method to PhysicsDirectBodyState2DRicardo Buring2023-01-102-0/+2
* | Merge pull request #70281 from CherrySodaPop/get-impulse-3dRémi Verschelde2023-01-081-1/+1
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| * | Implement collision impulse in Godot Physics 3DLily Garcia2023-01-071-1/+1
* | | One Copyright Update to rule them allRémi Verschelde2023-01-054-116/+116
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* | Bind methods related to disabling collision between joint bodiesMikael Hermansson2022-12-231-0/+3
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* Rename all gdnative occurences to gdextensionGilles Roudière2022-12-122-16/+16
* Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensorMikael Hermansson2022-10-051-0/+1
* Add `area_get_collision_layer` and `area_get_collision_mask`Mansur Isaev2022-09-254-2/+14
* PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...Ricardo Buring2022-09-154-29/+4
* PhysicsServer2DExtension and PhysicsServer3DExtension: bind all methods (really)Ricardo Buring2022-09-094-39/+161
* Bind all methods in PhysicsServer2DExtension, PhysicsServer3DExtensionRicardo Buring2022-09-073-1/+17
* Create GDExtension classes for PhysicsServer2DRicardo Buring2022-09-042-0/+756
* Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew2022-08-182-0/+6
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Add a new HashSet templatereduz2022-05-202-6/+6
* Replace most uses of Map by HashMapreduz2022-05-162-6/+6
* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-1/+1
* Fix typos with codespellRémi Verschelde2022-03-311-2/+2
* Add GDExtension support to Scriptreduz2022-03-273-99/+1
* Create GDExtension clases for PhysicsServer3Dreduz2022-03-154-0/+975