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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
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* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
| | | | | | | | | | | | | | | | | | | | | | Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* Update PinJoint2D API with angle limits and motor speedDragos Daian2023-09-261-0/+3
| | | | | | add enabled methods for motor and angular limits use correct name to get joint update copyright
* PhysicsDirectBodyState2D: add get_contact_local_velocity_at_positionRicardo Buring2023-04-141-0/+1
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* Merge pull request #70707 from mihe/bind-physics-excludeRémi Verschelde2023-01-111-0/+5
|\ | | | | Bind methods related to physics query exclusions
| * Bind methods related to physics query exclusionsMikael Hermansson2022-12-291-0/+5
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* | Add get_contact_impulse method to PhysicsDirectBodyState2DRicardo Buring2023-01-101-0/+1
| | | | | | | | This makes it consistent with 3D.
* | One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
|/ | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Add `area_get_collision_layer` and `area_get_collision_mask`Mansur Isaev2022-09-251-0/+3
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* PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take ↵Ricardo Buring2022-09-151-1/+1
| | | | | | a Callable Prefer Callable to a C-style callback. This is helpful for GDExtension.
* PhysicsServer2DExtension and PhysicsServer3DExtension: bind all methods (really)Ricardo Buring2022-09-091-11/+47
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* Bind all methods in PhysicsServer2DExtension, PhysicsServer3DExtensionRicardo Buring2022-09-071-0/+8
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* Create GDExtension classes for PhysicsServer2DRicardo Buring2022-09-041-0/+294
This allows a 2D physics server created entirely from GDExtension. Based on the structure of PhysicsServer3DExtension by reduz.