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Redot Engine – Multi-platform 2D and 3D game engine
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physics_server_2d_extension.cpp
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Update PinJoint2D API with angle limits and motor speed
Dragos Daian
2023-09-26
1
-0
/
+3
*
PhysicsDirectBodyState2D: add get_contact_local_velocity_at_position
Ricardo Buring
2023-04-14
1
-0
/
+1
*
Merge pull request #70707 from mihe/bind-physics-exclude
Rémi Verschelde
2023-01-11
1
-0
/
+5
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*
Bind methods related to physics query exclusions
Mikael Hermansson
2022-12-29
1
-0
/
+5
*
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Add get_contact_impulse method to PhysicsDirectBodyState2D
Ricardo Buring
2023-01-10
1
-0
/
+1
*
|
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
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/
*
Add `area_get_collision_layer` and `area_get_collision_mask`
Mansur Isaev
2022-09-25
1
-0
/
+3
*
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...
Ricardo Buring
2022-09-15
1
-1
/
+1
*
PhysicsServer2DExtension and PhysicsServer3DExtension: bind all methods (really)
Ricardo Buring
2022-09-09
1
-11
/
+47
*
Bind all methods in PhysicsServer2DExtension, PhysicsServer3DExtension
Ricardo Buring
2022-09-07
1
-0
/
+8
*
Create GDExtension classes for PhysicsServer2D
Ricardo Buring
2022-09-04
1
-0
/
+294