Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -49/+32 |
* | Use real_t as floating point type in physics code. | Ferenc Arn | 2017-02-13 | 1 | -4/+4 |
* | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
* | Port collision and layer masks to 3D, fixes #1759 | Bojidar Marinov | 2016-04-09 | 1 | -0/+10 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | added ability for Area (3D) to detect other areas | Juan Linietsky | 2015-06-12 | 1 | -0/+69 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | Huge Amount of BugFix | Juan Linietsky | 2014-10-03 | 1 | -1/+2 |
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+94 |