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path: root/servers/physics/body_sw.cpp
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-219/+175
* Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-10/+10
* fixed to 2D physics, makes it work againJuan Linietsky2017-01-151-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-21/+33
* Type renames:Juan Linietsky2017-01-111-9/+9
* Fixed inertia tensor computation and center of massm4nu3lf2017-01-091-18/+48
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* skip the first integration in physics bodies, fixes #2213Juan Linietsky2016-01-021-1/+5
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* New and corrected are override modes.Ovnuniarchos2015-12-141-9/+21
* Areas now calculate their dampenings the same way as their gravity.Ovnuniarchos2015-12-081-8/+14
* Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky2015-08-301-6/+47
* Calculate gravity based on distance from body to gravity pointFabio Alessandrelli2015-05-181-3/+6
* sleeping property now should work properly, fixes #1892Juan Linietsky2015-05-161-0/+2
* properly wake up bodies when a parameter changes, fixes #1740Juan Linietsky2015-04-261-0/+3
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Re-sort Area array during integration stepFabio Alessandrelli2015-03-241-0/+1
* Implement combine mode for areaFabio Alessandrelli2015-03-241-13/+18
* fix area center of gravityJuan Linietsky2015-03-221-1/+1
* ColladaJuan Linietsky2014-10-141-0/+11
* missing fils from yesterday comit.Juan Linietsky2014-10-031-2/+3
* 3D Physics and Other StuffJuan Linietsky2014-09-021-35/+72
* A bit of everything:Juan Linietsky2014-05-141-1/+27
* -improved physics ccdJuan Linietsky2014-02-191-603/+603
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+631