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path: root/servers/physics/body_sw.cpp
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* Renaming of servers for coherency.Juan Linietsky2020-03-271-814/+0
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-1/+1
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-2/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Activate Body(2D)SW when switching to rigid or character mode.Marcel Admiraal2019-10-151-0/+2
* Fix mismatch between RigidBody(2D) and Body(2D)SW can_sleep defaults.Marcel Admiraal2019-10-121-1/+1
* Fix custom inertia in physics2d, closes#30838RaphaelHunter2019-08-221-0/+1
* Fix always true/false valuesqarmin2019-06-201-2/+1
* Style: Apply new changes from clang-format 8.0Rémi Verschelde2019-04-091-3/+6
* [Core] Rename Matrix3 file to BasisAaron Franke2019-02-091-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Disabled CollisionShape and CollisionShape2D are not processed nowStanislav2018-12-121-0/+4
* Fix warnings about wrong member initialization order [-Wreorder]Rémi Verschelde2018-09-281-2/+2
* Removed physics material combination mode. Added rough and absorbent paramete...Andrea Catania2018-08-071-16/+0
* Implemented physics materialAndreaCatania2018-05-111-0/+16
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Implemented physics linear and angular lockAndreaCatania2017-12-101-12/+27
* Merge pull request #12756 from Stratos695/masterRémi Verschelde2017-12-091-16/+13
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| * Allow double-axis lock in RigidBody and KinematicBodyEric Rybicki2017-11-101-16/+13
* | Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-2/+5
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* Rewritten kinematic systemAndreaCatania2017-11-071-0/+5
* Fix Inertia tensor update & Generic 6DOF Jointm4nu3lf2017-09-221-2/+3
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add missing initializersPedro J. Estébanez2017-07-251-1/+2
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-1/+1
* Merge pull request #8277 from tagcup/math_checksRémi Verschelde2017-04-241-2/+2
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| * Added various functions basic math classes. Also enabled math checks only for...Ferenc Arn2017-04-061-2/+2
* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-219/+175
* Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-10/+10
* fixed to 2D physics, makes it work againJuan Linietsky2017-01-151-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-21/+33
* Type renames:Juan Linietsky2017-01-111-9/+9
* Fixed inertia tensor computation and center of massm4nu3lf2017-01-091-18/+48
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* skip the first integration in physics bodies, fixes #2213Juan Linietsky2016-01-021-1/+5
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* New and corrected are override modes.Ovnuniarchos2015-12-141-9/+21
* Areas now calculate their dampenings the same way as their gravity.Ovnuniarchos2015-12-081-8/+14
* Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky2015-08-301-6/+47
* Calculate gravity based on distance from body to gravity pointFabio Alessandrelli2015-05-181-3/+6
* sleeping property now should work properly, fixes #1892Juan Linietsky2015-05-161-0/+2
* properly wake up bodies when a parameter changes, fixes #1740Juan Linietsky2015-04-261-0/+3
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Re-sort Area array during integration stepFabio Alessandrelli2015-03-241-0/+1
* Implement combine mode for areaFabio Alessandrelli2015-03-241-13/+18
* fix area center of gravityJuan Linietsky2015-03-221-1/+1
* ColladaJuan Linietsky2014-10-141-0/+11