index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
servers
/
physics
/
body_sw.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-814
/
+0
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-1
/
+1
*
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
1
-2
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Activate Body(2D)SW when switching to rigid or character mode.
Marcel Admiraal
2019-10-15
1
-0
/
+2
*
Fix mismatch between RigidBody(2D) and Body(2D)SW can_sleep defaults.
Marcel Admiraal
2019-10-12
1
-1
/
+1
*
Fix custom inertia in physics2d, closes#30838
RaphaelHunter
2019-08-22
1
-0
/
+1
*
Fix always true/false values
qarmin
2019-06-20
1
-2
/
+1
*
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-09
1
-3
/
+6
*
[Core] Rename Matrix3 file to Basis
Aaron Franke
2019-02-09
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Disabled CollisionShape and CollisionShape2D are not processed now
Stanislav
2018-12-12
1
-0
/
+4
*
Fix warnings about wrong member initialization order [-Wreorder]
Rémi Verschelde
2018-09-28
1
-2
/
+2
*
Removed physics material combination mode. Added rough and absorbent paramete...
Andrea Catania
2018-08-07
1
-16
/
+0
*
Implemented physics material
AndreaCatania
2018-05-11
1
-0
/
+16
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Implemented physics linear and angular lock
AndreaCatania
2017-12-10
1
-12
/
+27
*
Merge pull request #12756 from Stratos695/master
Rémi Verschelde
2017-12-09
1
-16
/
+13
|
\
|
*
Allow double-axis lock in RigidBody and KinematicBody
Eric Rybicki
2017-11-10
1
-16
/
+13
*
|
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-2
/
+5
|
/
*
Rewritten kinematic system
AndreaCatania
2017-11-07
1
-0
/
+5
*
Fix Inertia tensor update & Generic 6DOF Joint
m4nu3lf
2017-09-22
1
-2
/
+3
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add missing initializers
Pedro J. Estébanez
2017-07-25
1
-1
/
+2
*
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-07-08
1
-1
/
+1
*
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-24
1
-2
/
+2
|
\
|
*
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-04-06
1
-2
/
+2
*
|
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
|
/
*
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
1
-1
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-219
/
+175
*
Use real_t as floating point type in physics code.
Ferenc Arn
2017-02-13
1
-10
/
+10
*
fixed to 2D physics, makes it work again
Juan Linietsky
2017-01-15
1
-1
/
+1
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-21
/
+33
*
Type renames:
Juan Linietsky
2017-01-11
1
-9
/
+9
*
Fixed inertia tensor computation and center of mass
m4nu3lf
2017-01-09
1
-18
/
+48
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
skip the first integration in physics bodies, fixes #2213
Juan Linietsky
2016-01-02
1
-1
/
+5
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
New and corrected are override modes.
Ovnuniarchos
2015-12-14
1
-9
/
+21
*
Areas now calculate their dampenings the same way as their gravity.
Ovnuniarchos
2015-12-08
1
-8
/
+14
*
Added gravity scale, and linear/angular damp override to 3D physics.
Juan Linietsky
2015-08-30
1
-6
/
+47
*
Calculate gravity based on distance from body to gravity point
Fabio Alessandrelli
2015-05-18
1
-3
/
+6
*
sleeping property now should work properly, fixes #1892
Juan Linietsky
2015-05-16
1
-0
/
+2
*
properly wake up bodies when a parameter changes, fixes #1740
Juan Linietsky
2015-04-26
1
-0
/
+3
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Re-sort Area array during integration step
Fabio Alessandrelli
2015-03-24
1
-0
/
+1
*
Implement combine mode for area
Fabio Alessandrelli
2015-03-24
1
-13
/
+18
*
fix area center of gravity
Juan Linietsky
2015-03-22
1
-1
/
+1
*
Collada
Juan Linietsky
2014-10-14
1
-0
/
+11
[next]