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path: root/servers/physics_2d/broad_phase_2d_hash_grid.h
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* Dynamic BVH broadphase in 2D & 3D Godot PhysicsPouleyKetchoupp2021-05-101-194/+0
* Optimize BroadPhase2dHashGrid to not pair elements on different layersHenry Conklin2021-04-151-2/+9
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-7/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-3/+3
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-42/+38
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Change hash grid in 2D physics to contemplate large objects as separate cases...Juan Linietsky2016-06-181-16/+19
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -improved physics ccdJuan Linietsky2014-02-191-1/+2
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+192