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path: root/servers/physics_2d/collision_object_2d_sw.cpp
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* Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp2021-10-181-243/+0
* Remove shape metadata from 2D physics serverPouleyKetchoupp2021-09-301-5/+0
* Initialize variables in servers/physicsqarmin2021-09-151-5/+0
* Fix and clean disabled shapes handling in godot physics serversPouleyKetchoupp2021-06-221-10/+1
* Dynamic BVH broadphase in 2D & 3D Godot PhysicsPouleyKetchoupp2021-05-101-12/+12
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-9/+18
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-20/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-7/+7
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-2/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* add 2d physic optimization simlilar to 3d physicsyakun.zhang2019-06-211-11/+34
* Allow adding disabled shapesShyRed2019-04-231-2/+2
* -Re-added margins in one way collision (made in a more user friendly way than...Juan Linietsky2019-01-181-0/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fix picking in CanvasLayerPedro J. Estébanez2018-08-251-0/+1
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-11/+11
* Remove disabled shapes from physicsShyRed2018-03-071-0/+28
* Fix 2d collision body update on shape removeKonrad Nowakowski2018-02-181-0/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky2017-06-231-1/+2
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-1/+1
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-79/+65
* Type renames:Juan Linietsky2017-01-111-4/+4
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky2015-05-031-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* input events on Area2D is now supportedJuan Linietsky2015-03-221-0/+1
* -added custom metadata to physics shapes (2D only for now)Juan Linietsky2014-10-161-0/+8
* A bit of everything:Juan Linietsky2014-05-141-0/+1
* -added kinematic bodyJuan Linietsky2014-02-221-0/+1
* -improved physics ccdJuan Linietsky2014-02-191-0/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+220