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path: root/servers/physics_2d/constraint_2d_sw.h
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* Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp2021-10-181-70/+0
* Initialize variables in servers/physicsqarmin2021-09-151-4/+2
* Godot Physics collisions and solver processed on threadsPouleyKetchoupp2021-04-261-0/+1
* Godot Physics solver optimizationPouleyKetchoupp2021-04-121-8/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Fix code formatting issues and VS compilationRémi Verschelde2020-02-111-1/+1
* Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky2020-02-111-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Added physics API in order to enable/disable collisions between rigidbody att...Andrea Catania2018-02-051-0/+5
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-13/+14
* Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-2/+2
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+1
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+1
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+72