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path: root/servers/physics_2d/godot_physics_server_2d.cpp
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* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Fix crash when executing `PhysicsServer2D.joint_clear`Haoyu Qiu2022-09-301-16/+17
* Add `area_get_collision_layer` and `area_get_collision_mask`Mansur Isaev2022-09-251-3/+17
* PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...Ricardo Buring2022-09-151-2/+2
* Add `is_zero_approx` methods to `Vector2`, `3`, and `4`Jonathan Nicholl2022-09-021-1/+1
* Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew2022-08-181-0/+14
* Add a new HashSet templatereduz2022-05-201-1/+1
* Use range iterators for RBSet in most casesAaron Record2022-05-191-9/+9
* Replace most uses of Map by HashMapreduz2022-05-161-4/+4
* Fix some issues found by cppcheck.bruvzg2022-04-061-4/+4
* Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde2022-02-161-13/+0
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Improve RigidDynamicBody force and torque APIPouleyKetchoupp2021-12-101-47/+75
* Update space parameters in 2D and 3DPouleyKetchoupp2021-12-031-13/+8
* Improve RigidDynamicBody contacts in 2D and 3DPouleyKetchoupp2021-12-031-1/+1
* Merge pull request #54810 from nekomatata/area-separate-override-modesCamille Mohr-Daurat2021-11-111-16/+2
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| * Separate space override modes for gravity/damping in AreaPouleyKetchoupp2021-11-091-16/+2
* | Fix errors in CharacterBody when floor is destroyed or removedPouleyKetchoupp2021-11-101-1/+8
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* Use `Callable` in Area monitor callbackrafallus2021-11-011-4/+4
* Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp2021-10-181-0/+1350