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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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physics_2d
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godot_physics_server_2d.cpp
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Author
Age
Files
Lines
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Fix crash when executing `PhysicsServer2D.joint_clear`
Haoyu Qiu
2022-09-30
1
-16
/
+17
*
Add `area_get_collision_layer` and `area_get_collision_mask`
Mansur Isaev
2022-09-25
1
-3
/
+17
*
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...
Ricardo Buring
2022-09-15
1
-2
/
+2
*
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-09-02
1
-1
/
+1
*
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-08-18
1
-0
/
+14
*
Add a new HashSet template
reduz
2022-05-20
1
-1
/
+1
*
Use range iterators for RBSet in most cases
Aaron Record
2022-05-19
1
-9
/
+9
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-4
/
+4
*
Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-4
/
+4
*
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-16
1
-13
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
1
-47
/
+75
*
Update space parameters in 2D and 3D
PouleyKetchoupp
2021-12-03
1
-13
/
+8
*
Improve RigidDynamicBody contacts in 2D and 3D
PouleyKetchoupp
2021-12-03
1
-1
/
+1
*
Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-11
1
-16
/
+2
|
\
|
*
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-09
1
-16
/
+2
*
|
Fix errors in CharacterBody when floor is destroyed or removed
PouleyKetchoupp
2021-11-10
1
-1
/
+8
|
/
*
Use `Callable` in Area monitor callback
rafallus
2021-11-01
1
-4
/
+4
*
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
1
-0
/
+1350