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path: root/servers/physics_2d/joints_2d_sw.cpp
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* Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp2021-10-181-486/+0
* Initialize variables in servers/physicsqarmin2021-09-151-5/+1
* Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp2021-09-061-6/+9
* Rename Vector2 clamped to limit_length and add limit_length to Vector3Aaron Franke2021-06-031-2/+2
* Godot Physics collisions and solver processed on threadsPouleyKetchoupp2021-04-261-24/+68
* Fix errors related to joints setup with two non-dynamic bodiesPouleyKetchoupp2021-04-151-0/+13
* Refactor removal of constraints from bodies in 2D jointsEryk Dwornicki2021-02-271-19/+0
* Make Servers truly Thread Safereduz2021-02-101-0/+8
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Merge pull request #44149 from madmiraal/rename-tangent-orthogonalRémi Verschelde2020-12-281-5/+5
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| * Rename Vector2.tangent() to Vector2.orthogonal()Marcel Admiraal2020-12-061-5/+5
* | make 2d constraint solving more deterministic by solving in push orderJordan Schidlowsky2020-12-041-6/+6
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* Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde2020-07-021-12/+12
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| * Refactor physics force and impulse codeAaron Franke2020-06-021-12/+12
* | Correct misspellings of damped spring.Marcel Admiraal2020-06-041-8/+8
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* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-13/+23
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-28/+0
* Renaming of servers for coherency.Juan Linietsky2020-03-271-12/+12
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Fix error macro calls not ending with semicolonRémi Verschelde2019-06-111-1/+1
* Remove hardcoded joint biasShyRed2019-03-271-3/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* add project method to Vector2/3Thomas Herzog2018-08-161-1/+1
* Bring back Vector2.cross()Bernhard Liebl2018-03-071-2/+7
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-6/+6
* Dead code tells no talesRémi Verschelde2017-08-271-117/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Removed unnecessary assignmentsWilson E. Alvarez2017-08-211-2/+4
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-139/+121
* Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-9/+9
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+2
* Type renames:Juan Linietsky2017-01-111-4/+4
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Expose softness parameter of pin joint to the editor.Biliogadafr2015-10-101-0/+12
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+574