| Commit message (Expand) | Author | Age | Files | Lines |
* | Rename Godot Physics classes from *SW to Godot* | PouleyKetchoupp | 2021-10-18 | 1 | -486/+0 |
* | Initialize variables in servers/physics | qarmin | 2021-09-15 | 1 | -5/+1 |
* | Proper support for custom mass properties in 2D/3D physics bodies | PouleyKetchoupp | 2021-09-06 | 1 | -6/+9 |
* | Rename Vector2 clamped to limit_length and add limit_length to Vector3 | Aaron Franke | 2021-06-03 | 1 | -2/+2 |
* | Godot Physics collisions and solver processed on threads | PouleyKetchoupp | 2021-04-26 | 1 | -24/+68 |
* | Fix errors related to joints setup with two non-dynamic bodies | PouleyKetchoupp | 2021-04-15 | 1 | -0/+13 |
* | Refactor removal of constraints from bodies in 2D joints | Eryk Dwornicki | 2021-02-27 | 1 | -19/+0 |
* | Make Servers truly Thread Safe | reduz | 2021-02-10 | 1 | -0/+8 |
* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
* | Merge pull request #44149 from madmiraal/rename-tangent-orthogonal | Rémi Verschelde | 2020-12-28 | 1 | -5/+5 |
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| * | Rename Vector2.tangent() to Vector2.orthogonal() | Marcel Admiraal | 2020-12-06 | 1 | -5/+5 |
* | | make 2d constraint solving more deterministic by solving in push order | Jordan Schidlowsky | 2020-12-04 | 1 | -6/+6 |
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* | Merge pull request #37350 from aaronfranke/force-impulse | Rémi Verschelde | 2020-07-02 | 1 | -12/+12 |
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| * | Refactor physics force and impulse code | Aaron Franke | 2020-06-02 | 1 | -12/+12 |
* | | Correct misspellings of damped spring. | Marcel Admiraal | 2020-06-04 | 1 | -8/+8 |
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* | Style: Enforce braces around if blocks and loops | Rémi Verschelde | 2020-05-14 | 1 | -13/+23 |
* | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | 2020-05-14 | 1 | -28/+0 |
* | Renaming of servers for coherency. | Juan Linietsky | 2020-03-27 | 1 | -12/+12 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Fix error macro calls not ending with semicolon | Rémi Verschelde | 2019-06-11 | 1 | -1/+1 |
* | Remove hardcoded joint bias | ShyRed | 2019-03-27 | 1 | -3/+1 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | add project method to Vector2/3 | Thomas Herzog | 2018-08-16 | 1 | -1/+1 |
* | Bring back Vector2.cross() | Bernhard Liebl | 2018-03-07 | 1 | -2/+7 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -6/+6 |
* | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -117/+1 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Removed unnecessary assignments | Wilson E. Alvarez | 2017-08-21 | 1 | -2/+4 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -139/+121 |
* | Use real_t as floating point type in physics code. | Ferenc Arn | 2017-02-13 | 1 | -9/+9 |
* | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -2/+2 |
* | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -4/+4 |
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | Expose softness parameter of pin joint to the editor. | Biliogadafr | 2015-10-10 | 1 | -0/+12 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+574 |