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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
servers
/
physics_2d
/
joints_2d_sw.cpp
Commit message (
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)
Author
Age
Files
Lines
*
Rename Vector2 clamped to limit_length and add limit_length to Vector3
Aaron Franke
2021-06-03
1
-2
/
+2
*
Godot Physics collisions and solver processed on threads
PouleyKetchoupp
2021-04-26
1
-24
/
+68
*
Fix errors related to joints setup with two non-dynamic bodies
PouleyKetchoupp
2021-04-15
1
-0
/
+13
*
Refactor removal of constraints from bodies in 2D joints
Eryk Dwornicki
2021-02-27
1
-19
/
+0
*
Make Servers truly Thread Safe
reduz
2021-02-10
1
-0
/
+8
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
1
-5
/
+5
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\
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*
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-12-06
1
-5
/
+5
*
|
make 2d constraint solving more deterministic by solving in push order
Jordan Schidlowsky
2020-12-04
1
-6
/
+6
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/
*
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-07-02
1
-12
/
+12
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*
Refactor physics force and impulse code
Aaron Franke
2020-06-02
1
-12
/
+12
*
|
Correct misspellings of damped spring.
Marcel Admiraal
2020-06-04
1
-8
/
+8
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/
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-13
/
+23
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-28
/
+0
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-12
/
+12
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-06-11
1
-1
/
+1
*
Remove hardcoded joint bias
ShyRed
2019-03-27
1
-3
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
add project method to Vector2/3
Thomas Herzog
2018-08-16
1
-1
/
+1
*
Bring back Vector2.cross()
Bernhard Liebl
2018-03-07
1
-2
/
+7
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-6
/
+6
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-117
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-21
1
-2
/
+4
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-139
/
+121
*
Use real_t as floating point type in physics code.
Ferenc Arn
2017-02-13
1
-9
/
+9
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-2
/
+2
*
Type renames:
Juan Linietsky
2017-01-11
1
-4
/
+4
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Expose softness parameter of pin joint to the editor.
Biliogadafr
2015-10-10
1
-0
/
+12
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+574