| Commit message (Expand) | Author | Age | Files | Lines |
* | Renaming of servers for coherency. | Juan Linietsky | 2020-03-27 | 1 | -296/+0 |
* | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky | 2020-02-12 | 1 | -4/+4 |
* | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky | 2020-02-11 | 1 | -5/+6 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | add 2d physic optimization simlilar to 3d physics | yakun.zhang | 2019-06-21 | 1 | -0/+3 |
* | Change "ID" to lowercase "id" | Aaron Franke | 2019-05-09 | 1 | -4/+4 |
* | Allow adding disabled shapes | ShyRed | 2019-04-23 | 1 | -2/+2 |
* | -Re-added margins in one way collision (made in a more user friendly way than... | Juan Linietsky | 2019-01-18 | 1 | -1/+2 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | -Make sure monitorable cant be flipped while flushing queries, fixes #17330 | Juan Linietsky | 2018-11-16 | 1 | -0/+4 |
* | Fix picking in CanvasLayer | Pedro J. Estébanez | 2018-08-25 | 1 | -0/+6 |
* | Merge pull request #20381 from AndreaCatania/phymat_2 | Juan Linietsky | 2018-08-07 | 1 | -4/+0 |
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| * | Removed physics material combination mode. Added rough and absorbent paramete... | Andrea Catania | 2018-08-07 | 1 | -4/+0 |
* | | Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti... | Tiger Caldwell | 2018-07-24 | 1 | -0/+4 |
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* | Merge pull request #12403 from AndreaCatania/phymat | Juan Linietsky | 2018-07-23 | 1 | -0/+4 |
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| * | Implemented physics material | AndreaCatania | 2018-05-11 | 1 | -0/+4 |
* | | -Added support for raycast in KinematicBody2D | Juan Linietsky | 2018-07-16 | 1 | -1/+2 |
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* | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania | 2018-02-20 | 1 | -1/+1 |
* | Added physics API in order to enable/disable collisions between rigidbody att... | Andrea Catania | 2018-02-05 | 1 | -0/+3 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky | 2017-11-09 | 1 | -2/+13 |
* | Merge pull request #11702 from AndreaCatania/bodyDS | Rémi Verschelde | 2017-10-09 | 1 | -0/+3 |
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| * | Added new API to get body direct state | AndreaCatania | 2017-09-29 | 1 | -0/+3 |
* | | Renamed fixed_process to physics_process | AndreaCatania | 2017-09-30 | 1 | -1/+1 |
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* | Fix special case where KinematicBody fails one way collisions by adding exclu... | Juan Linietsky | 2017-08-31 | 1 | -0/+1 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -4/+4 |
* | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -4/+4 |
* | Refactor 'treshold' to 'threshold' | Poommetee Ketson | 2017-07-08 | 1 | -2/+2 |
* | -Trigger shapes removed in 2D, they became obsolete long ago when areas could... | Juan Linietsky | 2017-06-23 | 1 | -8/+4 |
* | Refactor layer_mask to collision_layer | Poommetee Ketson | 2017-06-14 | 1 | -3/+3 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -67/+50 |
* | Use real_t as floating point type in physics code. | Ferenc Arn | 2017-02-13 | 1 | -11/+11 |
* | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
* | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -11/+11 |
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -1/+1 |
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
* | -Fixed issue in Kinematicbody2D | Juan Linietsky | 2016-09-01 | 1 | -1/+1 |
* | First version of Profiler | Juan Linietsky | 2016-05-21 | 1 | -0/+1 |
* | RigidBody2D (add_force, set_inertia): new methods. | Josh Grams | 2016-04-26 | 1 | -0/+2 |
* | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -1/+1 |
* | physics state properly returns contact metadata, closes #1979 | Juan Linietsky | 2016-01-03 | 1 | -1/+2 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | Expose softness parameter of pin joint to the editor. | Biliogadafr | 2015-10-10 | 1 | -0/+2 |
* | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -0/+5 |
* | ability to run 2D physics in a thread | Juan Linietsky | 2015-05-26 | 1 | -3/+6 |
* | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky | 2015-05-03 | 1 | -2/+4 |
* | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky | 2015-04-19 | 1 | -0/+3 |