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path: root/servers/physics_2d/physics_2d_server_wrap_mt.h
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* Renaming of servers for coherency.Juan Linietsky2020-03-271-348/+0
* Drop old semaphore implementationPedro J. Estébanez2020-03-031-1/+1
* Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez2020-02-261-1/+1
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-4/+4
* Added a spinlock template as well as a thread work pool class.Juan Linietsky2020-02-111-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Correct typo and format of commentsIAmActuallyCthulhu2019-07-301-3/+3
* Allow adding disabled shapesShyRed2019-04-231-2/+2
* -Re-added margins in one way collision (made in a more user friendly way than...Juan Linietsky2019-01-181-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* -Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky2018-11-161-0/+4
* Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layersJuan Linietsky2018-11-071-0/+6
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| * Fix picking in CanvasLayerPedro J. Estébanez2018-08-251-0/+6
* | Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-3/+3
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* Merge pull request #20381 from AndreaCatania/phymat_2Juan Linietsky2018-08-071-3/+0
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| * Removed physics material combination mode. Added rough and absorbent paramete...Andrea Catania2018-08-071-3/+0
* | Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...Tiger Caldwell2018-07-241-0/+4
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* Merge pull request #12403 from AndreaCatania/phymatJuan Linietsky2018-07-231-0/+3
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| * Implemented physics materialAndreaCatania2018-05-111-0/+3
* | -Added support for raycast in KinematicBody2DJuan Linietsky2018-07-161-2/+8
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* Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania2018-02-201-2/+2
* Added physics API in order to enable/disable collisions between rigidbody att...Andrea Catania2018-02-051-0/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky2017-11-091-17/+16
* Added new API to get body direct stateAndreaCatania2017-09-291-1/+8
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-9/+9
* Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-221-1/+1
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-2/+2
* -Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky2017-06-231-8/+3
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-3/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-148/+125
* Merge pull request #7802 from tagcup/physics_64bitRémi Verschelde2017-02-261-11/+11
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| * Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-11/+11
* | -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
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* Type renames:Juan Linietsky2017-01-111-11/+11
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* -Fixed issue in Kinematicbody2DJuan Linietsky2016-09-011-2/+2
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* RigidBody2D (add_force, set_inertia): new methods.Josh Grams2016-04-261-0/+1
* Expose softness parameter of pin joint to the editor.Biliogadafr2015-10-101-0/+3
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+16
* -fix bug in animation editorJuan Linietsky2015-05-271-1/+1
* oops, previous commit was not workingJuan Linietsky2015-05-261-3/+5
* ability to run 2D physics in a threadJuan Linietsky2015-05-261-0/+295