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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
servers
/
physics_2d
/
shape_2d_sw.cpp
Commit message (
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)
Author
Age
Files
Lines
*
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
1
-995
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+0
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Use range iterators for `Map`
Lightning_A
2021-09-30
1
-5
/
+5
*
Merge pull request #52668 from qarmin/cppcheck_servers_physics
Camille Mohr-Daurat
2021-09-16
1
-10
/
+0
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Initialize variables in servers/physics
qarmin
2021-09-15
1
-10
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+0
*
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Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
1
-6
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+6
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Optimize area detection and intersect_shape queries with concave shapes
PouleyKetchoupp
2021-08-27
1
-2
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+4
*
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
1
-6
/
+6
*
Rename slips_on_slope to slide_on_slope
PouleyKetchoupp
2021-08-24
1
-2
/
+2
*
Fix RayShape collision detection
PouleyKetchoupp
2021-08-24
1
-8
/
+1
*
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-24
1
-0
/
+40
*
Rename LineShape2D to WorldMarginShape2D
Hugo Locurcio
2021-08-14
1
-6
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+6
*
Make radius & height in CapsuleShape2D independent
Tomasz Chabora
2021-08-11
1
-9
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+9
*
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
1
-40
/
+0
*
Merge pull request #47678 from madmiraal/fix-47436.1
Rémi Verschelde
2021-04-06
1
-0
/
+4
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*
Check for empty ConcavePolygonShape2D before checking for intersection
Marcel Admiraal
2021-04-06
1
-0
/
+4
*
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Merge pull request #47675 from madmiraal/fix-47436
Rémi Verschelde
2021-04-06
1
-0
/
+1
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Check ConvexPolygonShape2D point count before calcuating moment of inertia
Marcel Admiraal
2021-04-06
1
-0
/
+1
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*
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Ensure ConvexPolygonShape support count variable is initialised
Marcel Admiraal
2021-04-06
1
-1
/
+2
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/
*
Use real_t in physics code
Aaron Franke
2021-01-28
1
-4
/
+12
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-12-06
1
-4
/
+4
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-4
/
+4
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-23
/
+42
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-104
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-2
/
+2
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-2
/
+2
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-15
/
+13
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-07-06
1
-1
/
+1
*
Fix some shape2d get_moment_of_inertia error
yakun.zhang
2019-05-20
1
-8
/
+5
*
Small fixes, mostly dupicated code
qarmin
2019-04-08
1
-1
/
+1
*
Merge pull request #26103 from nekomatata/area2d-rectangle-collision-fix
Rémi Verschelde
2019-02-21
1
-2
/
+5
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Area2d rectangle collision check doesn't ignore the first pixel row and colum...
PouleyKetchoupp
2019-02-21
1
-2
/
+5
*
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Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-20
1
-12
/
+12
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*
Core: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-2
/
+2
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-8
/
+8
*
Resolves crash on shape2D culling for empty Concave shapes
Crazy-P
2018-04-12
1
-0
/
+4
*
Merge pull request #16530 from AndreaCatania/rays
Rémi Verschelde
2018-02-19
1
-2
/
+7
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*
Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...
Andrea Catania
2018-02-19
1
-2
/
+7
*
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Clean up some bad words from code comments
Artem Varaksa
2018-02-17
1
-1
/
+1
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/
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-0
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-07-08
1
-4
/
+4
*
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-04
1
-8
/
+8
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