summaryrefslogtreecommitdiffstats
path: root/servers/physics_2d/space_2d_sw.h
Commit message (Expand)AuthorAgeFilesLines
* Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp2021-10-181-211/+0
* Script interface improvements for test body motionPouleyKetchoupp2021-10-041-1/+1
* Improved logic for CharacterBody collision recovery depthPouleyKetchoupp2021-09-271-1/+0
* Initialize variables in servers/physicsqarmin2021-09-151-21/+21
* Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp2021-09-061-3/+3
* Merge pull request #52271 from nekomatata/query-layer-default-maskCamille Mohr-Daurat2021-09-061-7/+7
|\
| * Harmonize default value for collision mask in ray/shape queriesPouleyKetchoupp2021-08-301-7/+7
* | Merge pull request #49471 from nekomatata/body-state-sync-callbackJuan Linietsky2021-08-311-0/+5
|\ \ | |/ |/|
| * Clean physics direct body state usage in 2D and 3D physicsPouleyKetchoupp2021-08-251-0/+5
* | Fix CharacterBody motion with RayShapePouleyKetchoupp2021-08-241-1/+1
|/
* Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp2021-08-101-2/+1
* Fixing 2D moving platform logicfabriceci2021-07-151-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-1/+1
* Remove empty lines around braces with the formatting scriptAaron Franke2020-11-161-1/+0
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-2/+2
* Add override keywords.Marcel Admiraal2020-07-101-7/+7
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-1/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde2020-05-101-1/+2
* More server renames for consistency after #37361Rémi Verschelde2020-03-281-6/+6
* Renaming of servers for coherency.Juan Linietsky2020-03-271-6/+6
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-1/+1
* Fix code formatting issues and VS compilationRémi Verschelde2020-02-111-1/+1
* Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky2020-02-111-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Add a minimum treshold for acquiring rest contacts to avoid numerical precisi...Juan Linietsky2019-02-161-0/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layersJuan Linietsky2018-11-071-0/+3
|\
| * Fix picking in CanvasLayerPedro J. Estébanez2018-08-251-0/+3
* | Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-3/+3
|/
* Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability...Juan Linietsky2018-08-211-6/+6
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-1/+1
* -Added support for raycast in KinematicBody2DJuan Linietsky2018-07-161-1/+2
* Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania2018-02-201-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Removed type_mask and fixed some variable nameAndreaCatania2017-11-211-6/+6
* Rename RayCasts collision_layer to collision_maskPedro J. Estébanez2017-10-211-6/+6
* correction to one way collision codeJuan Linietsky2017-09-171-1/+1
* fixes to one way collision, closes #10971Juan Linietsky2017-09-171-0/+6
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-221-1/+1
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-4/+4
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-6/+6
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-53/+41
* Merge pull request #7802 from tagcup/physics_64bitRémi Verschelde2017-02-261-8/+8
|\
| * Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-8/+8