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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
servers
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physics_2d
/
space_2d_sw.h
Commit message (
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Author
Age
Files
Lines
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Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
1
-211
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+0
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Script interface improvements for test body motion
PouleyKetchoupp
2021-10-04
1
-1
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+1
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Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-27
1
-1
/
+0
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Initialize variables in servers/physics
qarmin
2021-09-15
1
-21
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+21
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Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-09-06
1
-3
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+3
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Merge pull request #52271 from nekomatata/query-layer-default-mask
Camille Mohr-Daurat
2021-09-06
1
-7
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+7
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Harmonize default value for collision mask in ray/shape queries
PouleyKetchoupp
2021-08-30
1
-7
/
+7
*
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Merge pull request #49471 from nekomatata/body-state-sync-callback
Juan Linietsky
2021-08-31
1
-0
/
+5
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Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-25
1
-0
/
+5
*
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Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-24
1
-1
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+1
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Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
1
-2
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+1
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Fixing 2D moving platform logic
fabriceci
2021-07-15
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
/
+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
/
+2
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Add override keywords.
Marcel Admiraal
2020-07-10
1
-7
/
+7
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-1
/
+2
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
1
-1
/
+2
*
More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
1
-6
/
+6
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-6
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+6
*
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
1
-1
/
+1
*
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
1
-1
/
+1
*
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-11
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Add a minimum treshold for acquiring rest contacts to avoid numerical precisi...
Juan Linietsky
2019-02-16
1
-0
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers
Juan Linietsky
2018-11-07
1
-0
/
+3
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Fix picking in CanvasLayer
Pedro J. Estébanez
2018-08-25
1
-0
/
+3
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Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-3
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+3
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Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability...
Juan Linietsky
2018-08-21
1
-6
/
+6
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-1
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+1
*
-Added support for raycast in KinematicBody2D
Juan Linietsky
2018-07-16
1
-1
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+2
*
Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-02-20
1
-1
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+1
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Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
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+2
*
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-21
1
-6
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+6
*
Rename RayCasts collision_layer to collision_mask
Pedro J. Estébanez
2017-10-21
1
-6
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+6
*
correction to one way collision code
Juan Linietsky
2017-09-17
1
-1
/
+1
*
fixes to one way collision, closes #10971
Juan Linietsky
2017-09-17
1
-0
/
+6
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-07-22
1
-1
/
+1
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
1
-1
/
+1
*
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-07-08
1
-4
/
+4
*
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-06-14
1
-6
/
+6
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-53
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+41
*
Merge pull request #7802 from tagcup/physics_64bit
Rémi Verschelde
2017-02-26
1
-8
/
+8
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Use real_t as floating point type in physics code.
Ferenc Arn
2017-02-13
1
-8
/
+8
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