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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
servers
/
physics_3d
/
collision_solver_3d_sat.cpp
Commit message (
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Author
Age
Files
Lines
*
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
1
-2396
/
+0
*
Swap args of Plane(point, normal) constructor
mennomax
2021-10-15
1
-7
/
+7
*
Merge pull request #52668 from qarmin/cppcheck_servers_physics
Camille Mohr-Daurat
2021-09-16
1
-13
/
+12
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*
Initialize variables in servers/physics
qarmin
2021-09-15
1
-13
/
+12
*
|
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
1
-2
/
+2
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/
*
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
1
-2
/
+2
*
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-24
1
-2
/
+4
*
Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-08-11
1
-8
/
+8
*
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
1
-4
/
+2
*
Fix Transform::xform(Plane) functions
lawnjelly
2021-08-07
1
-7
/
+20
*
Use is_equal_approx in more places
Aaron Franke
2021-07-21
1
-3
/
+1
*
Fix concave collision with backface collision disabled
PouleyKetchoupp
2021-07-06
1
-20
/
+20
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-27
/
+27
*
Fix typos with codespell
Rémi Verschelde
2021-05-20
1
-1
/
+1
*
Merge pull request #46937 from nekomatata/soft-body-support
Rémi Verschelde
2021-03-20
1
-3
/
+3
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*
SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-03-18
1
-3
/
+3
*
|
Disable backface collision with ConcavePolygonShape by default
PouleyKetchoupp
2021-03-18
1
-31
/
+118
*
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Merge pull request #47067 from nekomatata/cylinder-fix-margins
Rémi Verschelde
2021-03-17
1
-3
/
+3
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\
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*
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Fix Cylinder shape collision with margins when using GJK-EPA
PouleyKetchoupp
2021-03-16
1
-3
/
+3
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|
/
*
/
Fix capsule-cylinder collision in godot physics
PouleyKetchoupp
2021-03-16
1
-0
/
+45
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/
*
Change CapsuleShape3D's collision detection axis to vertical
Riteo Siuga
2021-03-02
1
-8
/
+8
*
Revised cylinder contact point generation
PouleyKetchoupp
2021-02-12
1
-145
/
+134
*
Cylinder support in Godot Physics 3D
PouleyKetchoupp
2021-02-10
1
-12
/
+698
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-21
/
+21
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-84
/
+165
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-93
/
+0
*
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
1
-1
/
+1
*
Renamed plane's d to distance
Marcus Elg
2020-05-10
1
-1
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-35
/
+35
*
More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-0
/
+1591