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path: root/servers/physics_3d/godot_body_3d.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* Resolved issues with script PhysicsDirectBodyState3d contactsTim Gift2023-04-121-2/+4
* Merge pull request #70281 from CherrySodaPop/get-impulse-3dRémi Verschelde2023-01-081-2/+4
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| * Implement collision impulse in Godot Physics 3DLily Garcia2023-01-071-2/+4
* | One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
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* PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...Ricardo Buring2022-09-151-3/+2
* Restore RigidBody2/3D, SoftBody names in physicsfabriceci2022-08-261-1/+1
* Replace most uses of Map by HashMapreduz2022-05-161-2/+2
* Fix some issues found by cppcheck.bruvzg2022-04-061-2/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Improve RigidDynamicBody force and torque APIPouleyKetchoupp2021-12-101-9/+25
* Fix RigidDynamicBody gaining momentum with bouncePouleyKetchoupp2021-11-251-0/+6
* Rename `remove()` to `remove_at()` when removing by indexLightning_A2021-11-231-1/+1
* Separate space override modes for gravity/damping in AreaPouleyKetchoupp2021-11-091-2/+0
* Expose local center of mass in physics serversPouleyKetchoupp2021-11-081-0/+1
* Improved RigidDynamicBody linear/angular damping overridePouleyKetchoupp2021-10-251-6/+9
* Fix 2D center of mass not updated from transformPouleyKetchoupp2021-10-191-2/+2
* Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp2021-10-181-0/+369