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Redot Engine – Multi-platform 2D and 3D game engine
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physics_3d
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godot_body_direct_state_3d.cpp
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Resolved issues with script PhysicsDirectBodyState3d contacts
Tim Gift
2023-04-12
1
-0
/
+5
*
Merge pull request #70281 from CherrySodaPop/get-impulse-3d
Rémi Verschelde
2023-01-08
1
-2
/
+3
|
\
|
*
Implement collision impulse in Godot Physics 3D
Lily Garcia
2023-01-07
1
-2
/
+3
*
|
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
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/
*
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-09-02
1
-2
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
1
-12
/
+49
*
Expose local center of mass in physics servers
PouleyKetchoupp
2021-11-08
1
-0
/
+4
*
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-25
1
-2
/
+2
*
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
1
-0
/
+190