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path: root/servers/physics_3d/godot_shape_3d.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* [Core] Add `LocalVector::has` for convenienceA Thousand Ships2024-05-061-1/+1
* Increase size of WorldBoundaryShape to be much largerHugo Locurcio2024-04-161-1/+1
* Use `Vector*` component-wise `min/max/clamp` functions where applicableA Thousand Ships2024-03-201-3/+1
* Add ability to get barycentric coordinates from rayPrecisionRender2023-08-021-12/+17
* Restore edge and face support thresholds in 3DRicardo Buring2023-05-171-15/+22
* Fix precision in physics supports generationBlack-Cat2023-04-291-14/+14
* Merge pull request #68181 from MarianoGnu/fix-convex-hull-crashRémi Verschelde2023-02-171-0/+2
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| * Avoid memory corruption when GodotConvexPolygonShape3D is setup more than onceMariano Javier Suligoy2022-11-021-0/+2
* | Use range iterators in LocalVector loopskobewi2023-01-211-24/+9
* | Merge pull request #70858 from Malcolmnixon/fast-concave-supportRémi Verschelde2023-01-071-16/+39
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| * | Micro-optimizations of the GodotConvexPolygonShape3D::get_support function. S...Malcolm Nixon2023-01-021-16/+39
* | | One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
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* | Merge pull request #69852 from rburing/heightmap_shape_typo_bugfixRémi Verschelde2022-12-111-1/+1
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| * | Fix typo bug in heightmap shapeRicardo Buring2022-12-101-1/+1
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* / Fix collision detection for degenerate capsulesRicardo Buring2022-12-061-6/+4
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* Optimized support function for large meshesPeter Eastman2022-10-181-23/+90
* Optimize Convex CollisionJuan Linietsky2022-10-131-8/+13
* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg2022-10-071-38/+38
* GodotCylinderShape3D::get_supports: delete dead codeRicardo Buring2022-09-281-23/+0
* Replace most uses of Map by HashMapreduz2022-05-161-7/+7
* Rename Basis get_axis to get_column, remove redundant methodsAaron Franke2022-05-031-1/+1
* Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde2022-05-021-4/+4
* Fix some issues found by cppcheck.bruvzg2022-04-061-1/+1
* Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde2022-02-161-6/+0
* Rename or refactor macros to avoid leading underscoresOmar Polo2022-01-201-14/+14
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix contact generation with backface collision disabledPouleyKetchoupp2021-11-171-3/+5
* Rename built-in `SGN()` macro to `SIGN()`Hugo Locurcio2021-11-161-1/+1
* Add raycast options to hit when starting inside / hit back facesPouleyKetchoupp2021-11-101-15/+15
* Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp2021-10-181-0/+2202