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Redot Engine – Multi-platform 2D and 3D game engine
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physics_3d
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godot_shape_3d.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
[Core] Add `LocalVector::has` for convenience
A Thousand Ships
2024-05-06
1
-1
/
+1
*
Increase size of WorldBoundaryShape to be much larger
Hugo Locurcio
2024-04-16
1
-1
/
+1
*
Use `Vector*` component-wise `min/max/clamp` functions where applicable
A Thousand Ships
2024-03-20
1
-3
/
+1
*
Add ability to get barycentric coordinates from ray
PrecisionRender
2023-08-02
1
-12
/
+17
*
Restore edge and face support thresholds in 3D
Ricardo Buring
2023-05-17
1
-15
/
+22
*
Fix precision in physics supports generation
Black-Cat
2023-04-29
1
-14
/
+14
*
Merge pull request #68181 from MarianoGnu/fix-convex-hull-crash
Rémi Verschelde
2023-02-17
1
-0
/
+2
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*
Avoid memory corruption when GodotConvexPolygonShape3D is setup more than once
Mariano Javier Suligoy
2022-11-02
1
-0
/
+2
*
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Use range iterators in LocalVector loops
kobewi
2023-01-21
1
-24
/
+9
*
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Merge pull request #70858 from Malcolmnixon/fast-concave-support
Rémi Verschelde
2023-01-07
1
-16
/
+39
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*
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Micro-optimizations of the GodotConvexPolygonShape3D::get_support function. S...
Malcolm Nixon
2023-01-02
1
-16
/
+39
*
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
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/
/
*
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Merge pull request #69852 from rburing/heightmap_shape_typo_bugfix
Rémi Verschelde
2022-12-11
1
-1
/
+1
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*
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Fix typo bug in heightmap shape
Ricardo Buring
2022-12-10
1
-1
/
+1
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*
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Fix collision detection for degenerate capsules
Ricardo Buring
2022-12-06
1
-6
/
+4
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/
*
Optimized support function for large meshes
Peter Eastman
2022-10-18
1
-23
/
+90
*
Optimize Convex Collision
Juan Linietsky
2022-10-13
1
-8
/
+13
*
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-38
/
+38
*
GodotCylinderShape3D::get_supports: delete dead code
Ricardo Buring
2022-09-28
1
-23
/
+0
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-7
/
+7
*
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-03
1
-1
/
+1
*
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-4
/
+4
*
Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-1
/
+1
*
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-16
1
-6
/
+0
*
Rename or refactor macros to avoid leading underscores
Omar Polo
2022-01-20
1
-14
/
+14
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix contact generation with backface collision disabled
PouleyKetchoupp
2021-11-17
1
-3
/
+5
*
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-11-16
1
-1
/
+1
*
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-11-10
1
-15
/
+15
*
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
1
-0
/
+2202