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path: root/servers/physics_3d/godot_soft_body_3d.h
Commit message (Expand)AuthorAgeFilesLines
* Move Godot Physics 3D into a module; add dummy 3D physics serverRicardo Buring2024-09-211-276/+0
* Add ability to get barycentric coordinates from rayPrecisionRender2023-08-021-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add a new HashSet templatereduz2022-05-201-3/+3
* Replace most uses of Map by HashMapreduz2022-05-161-3/+3
* Fix some issues found by cppcheck.bruvzg2022-04-061-4/+4
* Create GDExtension clases for PhysicsServer3Dreduz2022-03-151-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Rename `remove()` to `remove_at()` when removing by indexLightning_A2021-11-231-1/+1
* Fix applied gravity on soft bodiesPouleyKetchoupp2021-11-171-3/+0
* Merge pull request #54810 from nekomatata/area-separate-override-modesCamille Mohr-Daurat2021-11-111-1/+1
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| * Separate space override modes for gravity/damping in AreaPouleyKetchoupp2021-11-091-1/+1
* | Add raycast options to hit when starting inside / hit back facesPouleyKetchoupp2021-11-101-12/+12
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* Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp2021-10-181-0/+279