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Redot Engine – Multi-platform 2D and 3D game engine
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physics_3d
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godot_soft_body_3d.h
Commit message (
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Author
Age
Files
Lines
*
Move Godot Physics 3D into a module; add dummy 3D physics server
Ricardo Buring
2024-09-21
1
-276
/
+0
*
Add ability to get barycentric coordinates from ray
PrecisionRender
2023-08-02
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add a new HashSet template
reduz
2022-05-20
1
-3
/
+3
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-3
/
+3
*
Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-4
/
+4
*
Create GDExtension clases for PhysicsServer3D
reduz
2022-03-15
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
1
-1
/
+1
*
Fix applied gravity on soft bodies
PouleyKetchoupp
2021-11-17
1
-3
/
+0
*
Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-11
1
-1
/
+1
|
\
|
*
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-09
1
-1
/
+1
*
|
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-11-10
1
-12
/
+12
|
/
*
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
1
-0
/
+279