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path: root/servers/physics_3d/godot_space_3d.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* Allow for 32 max collisions in `test_body_motion`Mikael Hermansson2024-03-151-1/+1
* [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-251-5/+5
* Add ability to get barycentric coordinates from rayPrecisionRender2023-08-021-1/+5
* Create default World physics spaces on demand onlysmix82023-01-311-8/+8
* Analytic collision normalsPeter Eastman2023-01-181-3/+3
* Merge pull request #68429 from KoBeWi/PropertySettingsRémi Verschelde2023-01-061-17/+6
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| * Add PropertyInfo overload for GLOBAL_DEFkobewi2022-12-111-17/+6
* | One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* | Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocityRémi Verschelde2023-01-031-0/+1
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| * Adds a method to return the angular velocity of a platformfabriceci2022-08-241-0/+1
* | Remove duplicate project settings definitionskobewi2022-11-081-1/+1
* | Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable usedRémi Verschelde2022-09-281-2/+3
* | Rename `str2var` to `str_to_var` and similarMicky2022-08-261-1/+1
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* Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew2022-08-181-1/+13
* add get_depth() to KinematicCollision3D as same of 2DSilc Renew2022-08-101-0/+2
* Add a new HashSet templatereduz2022-05-201-1/+1
* Add motion parameter to toggle whether recovery is reported as a collisionRicardo Buring2022-05-181-1/+1
* Replace most uses of Map by HashMapreduz2022-05-161-1/+1
* Fix some issues found by cppcheck.bruvzg2022-04-061-6/+6
* Raycasts hitting from inside: return collision point in global coordinatesRicardo Buring2022-03-201-1/+1
* Merge pull request #57630 from lawnjelly/bvh4_templated_checksRémi Verschelde2022-03-041-4/+1
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| * BVH - Sync BVH with 3.xlawnjelly2022-02-041-4/+1
* | In final phase of test_body_motion, move and cull AABB for body once, instead...Ricardo Buring2022-02-181-4/+3
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* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Merge pull request #55702 from nekomatata/physics-solver-settingsRémi Verschelde2021-12-101-11/+15
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| * Add physics solver settings to project settingsPouleyKetchoupp2021-12-071-11/+15
* | Handle test body motion with 0 marginPouleyKetchoupp2021-12-091-7/+12
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* Update space parameters in 2D and 3DPouleyKetchoupp2021-12-031-2/+12
* Fix rest_info returning no result with high margin and low motionPouleyKetchoupp2021-11-171-3/+5
* Add raycast options to hit when starting inside / hit back facesPouleyKetchoupp2021-11-101-1/+17
* Use parameter classes instead of arguments for all physics queriesPouleyKetchoupp2021-11-041-46/+46
* Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp2021-10-181-0/+1235