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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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physics_3d
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joints
Commit message (
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Author
Age
Files
Lines
*
Move Godot Physics 3D into a module; add dummy 3D physics server
Ricardo Buring
2024-09-21
12
-3196
/
+0
*
Remove unnecessary `this->` expressions
A Thousand Ships
2024-01-29
2
-6
/
+6
*
Single Compilation Unit build.
lawnjelly
2023-06-06
3
-85
/
+0
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
11
-319
/
+319
*
Move EulerOrder enum to math_defs.h and global scope
Aaron Franke
2022-11-02
1
-1
/
+1
*
Style: Cleanup header guards for consistency
Rémi Verschelde
2022-09-26
6
-18
/
+18
*
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-03
4
-35
/
+35
*
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-16
1
-5
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
11
-22
/
+22
*
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
1
-10
/
+10
*
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
5
-88
/
+108
*
Refactored Node3D rotation modes
reduz
2021-10-25
1
-1
/
+1
*
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
11
-234
/
+206
*
Initialize variables in servers/physics
qarmin
2021-09-15
10
-225
/
+109
*
Revert some URLs from the "Replace HTTP URLs with HTTPS" PR
Aaron Franke
2021-09-13
9
-9
/
+9
*
Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-22
9
-9
/
+9
*
Fix various typos with codespell
luz paz
2021-07-25
2
-3
/
+3
*
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-07
1
-3
/
+3
*
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
2
-2
/
+2
*
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
1
-1
/
+1
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
8
-32
/
+32
*
Godot Physics collisions and solver processed on threads
PouleyKetchoupp
2021-04-26
10
-53
/
+129
*
Fix errors related to joints setup with two non-dynamic bodies
PouleyKetchoupp
2021-04-15
5
-0
/
+20
*
Make Servers truly Thread Safe
reduz
2021-02-10
5
-5
/
+5
*
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-02-01
1
-3
/
+3
|
\
|
*
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-09
1
-3
/
+3
*
|
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-12
1
-2
/
+2
|
/
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
11
-22
/
+22
*
Fix inconsistent Joint3DSW copy constructor and assignment declarations
Marcel Admiraal
2020-12-07
1
-28
/
+2
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
3
-3
/
+0
*
Refactor physics force and impulse code
Aaron Franke
2020-06-02
5
-12
/
+12
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
2
-8
/
+14
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
2
-0
/
+4
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
7
-78
/
+0
*
Remove redundant void argument lists
Rémi Verschelde
2020-05-14
4
-12
/
+12
*
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
1
-1
/
+1
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-1
/
+1
*
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
5
-86
/
+203
*
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
1
-2
/
+4
*
Rename "GodotPhysics" to "GodotPhysics{2D,3D}"
WARIO-MDMA
2020-04-09
1
-22
/
+22
*
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-30
1
-1
/
+1
*
More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
11
-11
/
+11
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
12
-0
/
+3291