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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
servers
/
physics_3d
/
shape_3d_sw.cpp
Commit message (
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Author
Age
Files
Lines
*
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
1
-2202
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+0
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Swap args of Plane(point, normal) constructor
mennomax
2021-10-15
1
-3
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+3
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Use range iterators for `Map`
Lightning_A
2021-09-30
1
-2
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+2
*
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-21
1
-1
/
+1
*
Merge pull request #52668 from qarmin/cppcheck_servers_physics
Camille Mohr-Daurat
2021-09-16
1
-20
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+5
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Initialize variables in servers/physics
qarmin
2021-09-15
1
-20
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+5
*
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Merge pull request #52679 from nekomatata/world-boundary-shape
Camille Mohr-Daurat
2021-09-15
1
-12
/
+12
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*
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
1
-12
/
+12
*
|
Revert some URLs from the "Replace HTTP URLs with HTTPS" PR
Aaron Franke
2021-09-13
1
-1
/
+1
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/
*
Optimize raycast with large Heightmap shape data
PouleyKetchoupp
2021-09-06
1
-111
/
+276
*
Optimize area detection and intersect_shape queries with concave shapes
PouleyKetchoupp
2021-08-27
1
-10
/
+21
*
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
1
-13
/
+13
*
Rename slips_on_slope to slide_on_slope
PouleyKetchoupp
2021-08-24
1
-7
/
+7
*
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-24
1
-0
/
+85
*
Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-22
1
-1
/
+1
*
Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-08-11
1
-16
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+16
*
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
1
-85
/
+0
*
Some work on double support
Aaron Franke
2021-08-09
1
-5
/
+13
*
Use is_equal_approx in more places
Aaron Franke
2021-07-21
1
-2
/
+2
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-10
/
+10
*
Replace QuickHull with Bullet's convex hull computer.
Morris Tabor
2021-05-22
1
-3
/
+3
*
Merge pull request #47347 from nekomatata/heightmap-support
Rémi Verschelde
2021-04-20
1
-32
/
+340
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Heightmap collision shape support in Godot Physics
PouleyKetchoupp
2021-03-25
1
-32
/
+340
*
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Ensure ConvexPolygonShape3D support count variable is initialised
Marcel Admiraal
2021-04-06
1
-0
/
+3
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[Godot Physics]: Correct typo in moment of inertia calculations.
Josh Jones
2021-03-22
1
-5
/
+5
*
Disable backface collision with ConcavePolygonShape by default
PouleyKetchoupp
2021-03-18
1
-24
/
+35
*
Change CapsuleShape3D's collision detection axis to vertical
Riteo Siuga
2021-03-02
1
-18
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+18
*
Cylinder support in Godot Physics 3D
PouleyKetchoupp
2021-02-10
1
-8
/
+206
*
Use real_t in physics code
Aaron Franke
2021-01-28
1
-5
/
+5
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
/
+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-17
/
+17
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-35
/
+65
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+3
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-174
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-2
/
+2
*
More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-0
/
+1655