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path: root/servers/physics_3d/shape_3d_sw.cpp
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* Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp2021-10-181-2202/+0
* Swap args of Plane(point, normal) constructormennomax2021-10-151-3/+3
* Use range iterators for `Map`Lightning_A2021-09-301-2/+2
* Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra2021-09-211-1/+1
* Merge pull request #52668 from qarmin/cppcheck_servers_physicsCamille Mohr-Daurat2021-09-161-20/+5
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| * Initialize variables in servers/physicsqarmin2021-09-151-20/+5
* | Merge pull request #52679 from nekomatata/world-boundary-shapeCamille Mohr-Daurat2021-09-151-12/+12
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| * Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp2021-09-141-12/+12
* | Revert some URLs from the "Replace HTTP URLs with HTTPS" PRAaron Franke2021-09-131-1/+1
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* Optimize raycast with large Heightmap shape dataPouleyKetchoupp2021-09-061-111/+276
* Optimize area detection and intersect_shape queries with concave shapesPouleyKetchoupp2021-08-271-10/+21
* Rename RayShape to SeparationRayShapePouleyKetchoupp2021-08-241-13/+13
* Rename slips_on_slope to slide_on_slopePouleyKetchoupp2021-08-241-7/+7
* Restore RayShape as a regular shape typePouleyKetchoupp2021-08-241-0/+85
* Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke2021-08-221-1/+1
* Make radius & height in CapsuleShape3D independentPouleyKetchoupp2021-08-111-16/+16
* Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp2021-08-101-85/+0
* Some work on double supportAaron Franke2021-08-091-5/+13
* Use is_equal_approx in more placesAaron Franke2021-07-211-2/+2
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-10/+10
* Replace QuickHull with Bullet's convex hull computer.Morris Tabor2021-05-221-3/+3
* Merge pull request #47347 from nekomatata/heightmap-supportRémi Verschelde2021-04-201-32/+340
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| * Heightmap collision shape support in Godot PhysicsPouleyKetchoupp2021-03-251-32/+340
* | Ensure ConvexPolygonShape3D support count variable is initialisedMarcel Admiraal2021-04-061-0/+3
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* [Godot Physics]: Correct typo in moment of inertia calculations.Josh Jones2021-03-221-5/+5
* Disable backface collision with ConcavePolygonShape by defaultPouleyKetchoupp2021-03-181-24/+35
* Change CapsuleShape3D's collision detection axis to verticalRiteo Siuga2021-03-021-18/+18
* Cylinder support in Godot Physics 3DPouleyKetchoupp2021-02-101-8/+206
* Use real_t in physics codeAaron Franke2021-01-281-5/+5
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Remove empty lines around braces with the formatting scriptAaron Franke2020-11-161-1/+0
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)2020-05-271-17/+17
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-35/+65
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+3
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-174/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-2/+2
* More server renames for consistency after #37361Rémi Verschelde2020-03-281-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-0/+1655