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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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physics_3d
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shape_3d_sw.h
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Author
Age
Files
Lines
*
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
1
-510
/
+0
*
Merge pull request #52668 from qarmin/cppcheck_servers_physics
Camille Mohr-Daurat
2021-09-16
1
-15
/
+15
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*
Initialize variables in servers/physics
qarmin
2021-09-15
1
-15
/
+15
*
|
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
1
-3
/
+3
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/
*
Optimize raycast with large Heightmap shape data
PouleyKetchoupp
2021-09-06
1
-0
/
+21
*
Optimize area detection and intersect_shape queries with concave shapes
PouleyKetchoupp
2021-08-27
1
-6
/
+8
*
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
1
-24
/
+24
*
Rename slips_on_slope to slide_on_slope
PouleyKetchoupp
2021-08-24
1
-3
/
+3
*
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-24
1
-0
/
+28
*
Fix compilation warnings in Shape2DSW/Shape3DSW
PouleyKetchoupp
2021-08-19
1
-107
/
+97
*
Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-08-11
1
-1
/
+1
*
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
1
-28
/
+0
*
Some work on double support
Aaron Franke
2021-08-09
1
-4
/
+4
*
Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
2021-07-21
1
-1
/
+1
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-13
/
+13
*
Heightmap collision shape support in Godot Physics
PouleyKetchoupp
2021-03-25
1
-10
/
+18
*
Disable backface collision with ConcavePolygonShape by default
PouleyKetchoupp
2021-03-18
1
-12
/
+16
*
Cylinder support in Godot Physics 3D
PouleyKetchoupp
2021-02-10
1
-12
/
+44
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-3
/
+3
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-17
/
+0
*
More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-0
/
+470