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path: root/servers/physics_3d/shape_3d_sw.h
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* Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp2021-10-181-510/+0
* Merge pull request #52668 from qarmin/cppcheck_servers_physicsCamille Mohr-Daurat2021-09-161-15/+15
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| * Initialize variables in servers/physicsqarmin2021-09-151-15/+15
* | Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp2021-09-141-3/+3
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* Optimize raycast with large Heightmap shape dataPouleyKetchoupp2021-09-061-0/+21
* Optimize area detection and intersect_shape queries with concave shapesPouleyKetchoupp2021-08-271-6/+8
* Rename RayShape to SeparationRayShapePouleyKetchoupp2021-08-241-24/+24
* Rename slips_on_slope to slide_on_slopePouleyKetchoupp2021-08-241-3/+3
* Restore RayShape as a regular shape typePouleyKetchoupp2021-08-241-0/+28
* Fix compilation warnings in Shape2DSW/Shape3DSWPouleyKetchoupp2021-08-191-107/+97
* Make radius & height in CapsuleShape3D independentPouleyKetchoupp2021-08-111-1/+1
* Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp2021-08-101-28/+0
* Some work on double supportAaron Franke2021-08-091-4/+4
* Use the standard C `INFINITY` and `NAN` constants directlyHugo Locurcio2021-07-211-1/+1
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-13/+13
* Heightmap collision shape support in Godot PhysicsPouleyKetchoupp2021-03-251-10/+18
* Disable backface collision with ConcavePolygonShape by defaultPouleyKetchoupp2021-03-181-12/+16
* Cylinder support in Godot Physics 3DPouleyKetchoupp2021-02-101-12/+44
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)2020-05-271-3/+3
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-17/+0
* More server renames for consistency after #37361Rémi Verschelde2020-03-281-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-0/+470