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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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physics_3d
/
step_3d_sw.cpp
Commit message (
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Author
Age
Files
Lines
*
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
1
-419
/
+0
*
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-3
/
+3
*
Initialize variables in servers/physics
qarmin
2021-09-15
1
-2
/
+0
*
Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-25
1
-0
/
+2
*
Godot Physics collisions and solver processed on threads
PouleyKetchoupp
2021-04-26
1
-68
/
+159
*
Godot Physics solver optimization
PouleyKetchoupp
2021-04-12
1
-94
/
+100
*
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-04-05
1
-1
/
+2
*
Style: Apply clang-tidy's `modernize-use-nullptr`
Rémi Verschelde
2021-04-05
1
-1
/
+1
*
SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-03-18
1
-0
/
+33
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-6
/
+12
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-17
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-6
/
+6
*
More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-0
/
+299