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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
servers
/
physics_server.cpp
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Author
Age
Files
Lines
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-800
/
+0
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-5
/
+5
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Properly expose PhysicsServer methods
LATRio
2019-04-30
1
-2
/
+4
*
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-20
1
-3
/
+3
*
Add a minimum treshold for acquiring rest contacts to avoid numerical precisi...
Juan Linietsky
2019-02-16
1
-0
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-27
1
-1
/
+0
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-2
/
+2
*
PhysicsServer: Add validity checks for shape query parameters
Rémi Verschelde
2018-09-10
1
-66
/
+8
*
Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability...
Juan Linietsky
2018-08-21
1
-12
/
+38
*
Added ray / shape / point / motion / rest cast exclusion of area and or body
Andrea Catania
2018-08-21
1
-15
/
+17
*
Merge pull request #15643 from organicpencil/bullet_contact_impulse
Rémi Verschelde
2018-07-26
1
-0
/
+1
|
\
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*
Expose PhysicsDirectBodyState.get_contact_impulse
Lee Pugh
2018-01-12
1
-0
/
+1
*
|
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-1
/
+1
*
|
Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...
Tiger Caldwell
2018-07-24
1
-0
/
+6
*
|
-Fix disable_3d flag
Juan Linietsky
2018-07-21
1
-0
/
+4
*
|
added cylinder shape support
muiroc
2018-07-01
1
-0
/
+1
*
|
Expose methods area_set_area_monitor_callback and area_set_monitorable in Phy...
MrCdK
2018-05-25
1
-0
/
+2
*
|
Implemented interface for bullet joint motors
Geoffrey
2018-03-16
1
-0
/
+3
*
|
Fixed physics server typo
Andrea Catania
2018-02-27
1
-1
/
+1
*
|
Added Physics state APIs
Andrea Catania
2018-02-16
1
-0
/
+2
|
/
*
Bind many more properties to scripts
Bojidar Marinov
2018-01-12
1
-0
/
+20
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Implemented physics linear and angular lock
AndreaCatania
2017-12-10
1
-1
/
+7
*
Merge pull request #12756 from Stratos695/master
Rémi Verschelde
2017-12-09
1
-6
/
+1
|
\
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*
Allow double-axis lock in RigidBody and KinematicBody
Eric Rybicki
2017-11-10
1
-6
/
+1
*
|
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-25
1
-2
/
+2
*
|
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-21
1
-33
/
+14
*
|
classref: Sync with current source
Rémi Verschelde
2017-11-13
1
-0
/
+1
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/
*
Rewritten kinematic system
AndreaCatania
2017-11-07
1
-0
/
+3
*
Merge pull request #12262 from AndreaCatania/pplug
Juan Linietsky
2017-11-03
1
-0
/
+67
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\
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*
Implemented physics plug
AndreaCatania
2017-11-04
1
-0
/
+67
*
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Bind unbound enums, rearrange some by value
Poommetee Ketson
2017-10-22
1
-2
/
+2
|
/
*
Added new API to get body direct state
AndreaCatania
2017-09-29
1
-0
/
+2
*
Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-6
/
+6
*
Fix enums bindings
Maxim Sheronov
2017-09-13
1
-0
/
+14
*
Fix typo 'inetria' to 'inertia'
Poommetee Ketson
2017-09-01
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-129
/
+130
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-8
/
+8
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-9
/
+9
*
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
1
-8
/
+8
*
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-06-14
1
-15
/
+15
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-409
/
+358
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-172
/
+172
*
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
1
-1
/
+1
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-8
/
+8
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