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path: root/servers/physics_server.cpp
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* Fix typo 'inetria' to 'inertia'Poommetee Ketson2017-09-011-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-129/+130
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-8/+8
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-9/+9
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-8/+8
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-15/+15
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-409/+358
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-172/+172
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-8/+8
* Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky2017-01-111-4/+4
* Fixed inertia tensor computation and center of massm4nu3lf2017-01-091-0/+5
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-168/+168
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Port collision and layer masks to 3D, fixes #1759Bojidar Marinov2016-04-091-0/+8
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-2/+2
* New and corrected are override modes.Ovnuniarchos2015-12-141-1/+3
* Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky2015-08-301-7/+17
* Calculate gravity based on distance from body to gravity pointFabio Alessandrelli2015-05-181-0/+1
* -new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky2015-05-031-1/+1
* -Fixes from source code analyzizer, closes #1768Juan Linietsky2015-05-011-1/+1
* -try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky2015-04-181-1/+1
* 3D Import Import & UDPJuan Linietsky2014-11-121-1/+1
* Fix some incorrect bindings in PhysicsServerGerold312014-10-241-5/+5
* Huge Amount of BugFixJuan Linietsky2014-10-031-0/+6
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-26/+226
* 3D Physics and Other StuffJuan Linietsky2014-09-021-3/+114
* Little BitsJuan Linietsky2014-08-141-0/+1
* A bit of everything:Juan Linietsky2014-05-141-0/+3
* -improved physics ccdJuan Linietsky2014-02-191-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+420