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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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physics_server.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix typo 'inetria' to 'inertia'
Poommetee Ketson
2017-09-01
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-129
/
+130
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-8
/
+8
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-9
/
+9
*
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
1
-8
/
+8
*
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-06-14
1
-15
/
+15
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-409
/
+358
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-172
/
+172
*
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
1
-1
/
+1
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-8
/
+8
*
Both Array and Dictionary are always in shared mode (removed copy on write).
Juan Linietsky
2017-01-11
1
-4
/
+4
*
Fixed inertia tensor computation and center of mass
m4nu3lf
2017-01-09
1
-0
/
+5
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-168
/
+168
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Port collision and layer masks to 3D, fixes #1759
Bojidar Marinov
2016-04-09
1
-0
/
+8
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-12-28
1
-2
/
+2
*
New and corrected are override modes.
Ovnuniarchos
2015-12-14
1
-1
/
+3
*
Added gravity scale, and linear/angular damp override to 3D physics.
Juan Linietsky
2015-08-30
1
-7
/
+17
*
Calculate gravity based on distance from body to gravity point
Fabio Alessandrelli
2015-05-18
1
-0
/
+1
*
-new collision layer & mask system for 2D, for more flexible collision masking
Juan Linietsky
2015-05-03
1
-1
/
+1
*
-Fixes from source code analyzizer, closes #1768
Juan Linietsky
2015-05-01
1
-1
/
+1
*
-try to avoid errors when path using ".." is present in script include, fixes...
Juan Linietsky
2015-04-18
1
-1
/
+1
*
3D Import Import & UDP
Juan Linietsky
2014-11-12
1
-1
/
+1
*
Fix some incorrect bindings in PhysicsServer
Gerold31
2014-10-24
1
-5
/
+5
*
Huge Amount of BugFix
Juan Linietsky
2014-10-03
1
-0
/
+6
*
3D Physics Rework, Other Stuff
Juan Linietsky
2014-09-15
1
-26
/
+226
*
3D Physics and Other Stuff
Juan Linietsky
2014-09-02
1
-3
/
+114
*
Little Bits
Juan Linietsky
2014-08-14
1
-0
/
+1
*
A bit of everything:
Juan Linietsky
2014-05-14
1
-0
/
+3
*
-improved physics ccd
Juan Linietsky
2014-02-19
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+420